As much as I see your point on the blender community being backwards, edge-splitting had been quite a big default when it came to rendering things realtime, even maya uses that methodology. Max with its smoothingroups is just another unwieldy way of doing the very same thing. Several polygons might share the same vertex,…
Ahh, Color>Texture. That did it - thank you! Perhaps you misunderstood? I don't want to slide vertices or edges. I want to move them along their normals. AFAIK the Slide Tool doesnt have any option that allows this, unless its not in the docs page i just visited. I really wish I could select a single edge and be able to…
I haven't been able to find this UV equivalent in Blender, wondering how people would do this. I have an island that when unfolded has some curvature. I want to have the bottom edge of the island straight, and to be able to unwrap the rest of the island without "disrupting" the bottom edge, in effect getting the other UVs…
Hi Pitiwazou, I have seen your work with modifiers and meshes generated from a single vertex. If you have time and think this is possible can you try to generate an edtiable armor set base mesh procedurally? We could combine your script with my asset and texturing generation to automate a big part of the game art workflow.…
Hey guys, don't know if this monster of a thread is the right place to ask but I'm not having much luck with google on that one. I'm trying to get back to Blender after a couple of years working with Max and the one thing I can't get past is the workflow to weld vertices. Right now it's either move verts to verts and then…
I'm not sure if it's just the pain of learning a new package, or the software itself, but I'm trying to learn Blender and am finding it insanely frustrating. Everything seems needlessly complicated and even simple operations hard to do. For example, in 3DS Max, to align vertices to an axis, I can either scale them manually…
When I need to align to a perspective background image, I keep doing these two things until it matches as best as I can: - I use my add-on dolly zoom to adjust the FOV and shifts (lens shift can be important if you're trying to match to something at the corner of the perspective image). - I place the 3D cursor at some…
@wilson66 We discussed the same thing just recently. That is nothing Blender can do anything about, that is a limitation of the OBJ file format. In OBJ there is no concept for what Blender calls an Object. OBJ only knows about mesh data. So I wager that this concatenated name is already created, when you export it. You can…
That's not what I'm saying, I never thought it'd be better than ZBrush, since ZBrush has been around for well over a decade and is devoted to sculpting exclusively. I'm just wondering in what specific ways it's worse than ZBrush. I think it might have potential in the future. I know it is better in a couple areas though.…
I mean it's not like I hate it, but it feels so weird coming from Max having to desync the viewport and UV Editor to move individual vertices, not having a visual guide of where the border of every shell is to help identify overlapping, having to configure every shortcut avoiding conflits and finding your tools. I've made…