@"another caveman" : blender files will store up what is shown in various UI panels, as well as things like the currently active viewport mode, embedded textures, and so on. Everything else (keymap, user preferences, addons...) is all stored in : C:\Users\[username]\AppData\Roaming\Blender Foundation\Blender\2.8 This…
Set viewport draw type to bounding box, import the highpoly, select it in the outliner and name it appropriately, and then in the Properties panel->Object tab (i.e. the yellow cube)->Display rollout set Maximum Draw Type to Bounding Box for the HP. This will let you see your lowpoly meshes easily once you set the overall…
About Shift-Extrude "missing" : indeed, the whole point of Blender modeling-wise is that in order to extrude an edge, the user is expected to : > select the edge to extrude from > run the extrude command > move the mouse in the desired screen direction ... without even having to grab the manipulator, and without needing to…
This is not yet 2.8 ready but there is TexTools for blender http://renderhjs.net/textools/blender/ it has a few additional tools that should make working with UV's a lot easier. In your case you might like: 1 click checker maps Texel density tools (pick, set, unify,..) Rectify Align Sort Select Similar It does not run in…
Just run into a problem in 2.8. The triangulate modifier (and the destructive triangulate action) doesn't preserve custom vertex normals such as those created by the weighted normal modifier. Since it's pretty typical to toggle the triangulate modifier on for exporting to a game engine or baker this is an issue. I know…
@ant1fact I'm quoting myself, quoting myself: Also I want to add: batch file to assosiate *.blend files with the above batch file (here it's called 'mgto_startblender.cmd')@echo off rem get file type assoc .blend=blendfile rem assign file type and, forward the file which should open (%1) and any possible further arguemnts…
Hi Jose, thank you for your help ! Unfortunately this version is giving me the same result/error. The configuration on the Zbrush side works as intended (I just have to manually point to blender.exe because I run Blender directly from a folder as opposed to using a regular install) ; but clicking on the blue/green button…
Compared to getting more complex stuff running it is really simple. Usually I keep on finding stuff I didn't wanted from an API version I wasn't looking for... And from time to time I find some page wanting to sell me actual blender from amazon -.- Btw: I had similar registering issues first as I was happily renaming…
@Justo That's the source code of blender.exe (the 2.79 version at least), it's useful for understanding some of the internals but it'd be a whole lot of trouble to actually change it, a process called "building Blender from source". I did build it once to run an old version of the Armory3D plugin, and it was a total pain.…
@musashidan What I mean is I believe originally @Justo was looking for a hotkey that would increase/decrease the number of selected loops/rings. So strictly speaking there is a "limitation" of the Ctrl+Shift +/- hotkeys in that instead of selecting the next loop/ring, it only selects a single edge from said loop/ring.…