The concerns being voiced aren't new, they as old as Blender itself. The Foundation knows exactly what needs to be done because some of us HAVE been telling them what they need to do, FOR YEARS in fact. The problem you're missing or perhaps don't have the history to understand is that BF ONLY implements things that are…
Anyone here that has worked extensively with exporting cameras from Blender to other apps? I'm particularly interested in Keyshot and UE4. I was curious if it was possible to arrange a scene in Blender (meshes posed and a camera shot created) and be able to export it somewhere else to be able to render the exact same…
Indeed, it can be confusing if you're used to another workflow. To get what you describe, you have to add the object using the selector from object properties > relations > parent but not convenient for many objects, so here's the second way to do it: (note: the key recorder doesn't show when I press "alt" while clicking…
Thank you FlatD :) Jimpaw was kind enough to show me around a bit and introduce me to some useful scripts already. I'm back here because I think extrude/scale along normal is broken in the latest Blender version. I've looked it up online and followed all tips and tricks I have found to no avail, I was wondering if anyone…
@pior I'm frustrated by the same issue. I generally do a similar thing to what @Tiles mentioned, then manually scale the new islands with the pivot set to individual origins. The thing that's annoying is that as long as the UVs still share the same coordinates, the UV editor still treats everything as a single island (and…
@MACHIN3 Thanks man. The Subdivide is exactly what I was looking for. The edge loop slide tool is good, but it's a pity it doesn't allow you to create the new loop where you click your mouse(Max's swiftloop) It always snaps to the middle of the ring. Also, it would be nice to have a MMwheel+Mod key to allow…
Yeah, spent a minute searching through the developer forum, and it looks like Brecht - who is Blender's chief architect - might be the guy who made this decision way back in 2018. Looks like our very own @MACHIN3 even made some noise about it at the time, to which Brecht's response referred to subtle conflicting behavior…
@Zeist thank you for the detailed response. I switched to using the OSL shader via script and set my render settings as said, but I didn't understand how to setup the edited normals you talked about. Should I just apply a "Weighted Normal" modifier, and set the Weighting Mode to "Face Area" without altering anything else?…
Hey fellas, here's an idea / request for boolean visibility. I use a simple toggle wires script to toggle the wireframe of the objects in my viewport on/off. However, I'd like to take this a step further: to any cutters visible in the scene (regular geo with its display type set to WIRE), make them vanish on/off too. I…
Is there a secret to making vertex snapping in Blender work 100%? I've just struggled with it earlier today when trying to adjust a model + associated blendshape/shapekey source objects. Several objects in view, one active and in edit mode and the other ones deselected. I managed to make most vertices snap to where I…