@So3Datel One thing that's great about Blender is that you can quickly switch to those default presets any time you want :) So when you hear people tell "oh you do that by pressing this..." without saying what it actually does (it is kind of frustrating imo, even though they are helping), you can always go back to the…
@xrg 1.The goal of that Bloodwork's thread was precise from the start, it was to preserve smoothing without breaking edges. 2.Campbell didn't solve the issue, cause writing smoothing groups in obj isn't enough. These are the facts. Some people started talking about every other kind of shit, including importing custom…
Yes I thought of this, and would happily choose that avenue, tis all the same in the end innit, but I can't seem to find a torrent :/ Bloody feds took down my favourite site, Demonoid. What site does everyone here use for their torrents? The Pirate Bay is shit. +1. I wish we saw more of him to be honest. I'd like to see…
Thanks, I will look into it. Doesn't seem like Blender can do the exact same though unfortunately. Different question: is it somehow possible to model symmetrically in Blender? Meaning, if I e.g. insert an edge using the knife tool on one side of the object, it will automatically insert an edge on the other side? I can of…
You prey that Blender devs find it necessary enough and has a desire to maintain the code. The Right Click Select (https://blender.community/c/rightclickselect/) suggestion board supposedly is the place to give some weight to our needs in Blender, but I'm not sure if core Blender devs go there at all. You can also try to…
@Pior Yes, the gradients would be correct if i wanted a smoothed cube but im talking about hard edges...maybe i didn't explain what i was trying to achieve very well..my bad. :/ What i was trying to show with the cube example is how to reduce the gradients if you want hard surfaces/edges without adding smoothing…
Hey Tom: Excellent news, I'll be looking forward to that website. Personally, while I'm mostly interested in seeing the modeling tools improve, I think a very good implementation of retopology could lure professionals to Blender very easily. We already use topogun/3dcoat/etc. for just this purpose, and if Blender could do…
@Blaizer The video you linked shows the same method from my video. The old script you talk about, from modo 302, is it usable for Blender? Obviously I'm not very interesting in doing this in other apps for now. If it's compatible with Blender, I'd love to try it if you could share. @YaP That's probably the fastest one so…
There are so many Blender threads being created nowadays in the Technical Talk forums, I love it... Can someone enlighten me as for smart uses of median center vs bounding box center when using pivots? I understand their difference being the following, taken from here: ...That's all good, but I was wondering what specific…
@michalczyk: That's quite an encouraging testimonial for Blender. What exactly made you switch? Any areas in particular where you prefer Blender over 3DSMax? @Yadoob: Thx for the link. I think for games it is currently not a very high priority since we have xnormal. But a round edge shader for baking worldspace normals…