@Justo In Blender you can type additional commands into a live operation and re-run it as many times as you need. One way to copy objects around a circle is: Alt-D (Duplicate Linked) and while it's active type R (initiates rotation) then X, Y, or Z (selects the axis of rotation) then 360/N (where N is the number of…
If I use the scale tool, I need to move the cursor towards the center of the object to scale the object down (all axis simultaneously). If I move the cursor past the center of the object, it will actually scale the model up again. This is especially fiddly because the little circle in the middle of the scale widget…
After a little while using 2.8 and 2.81 there's really one thing that annoys me to no end : there seems to be no way to instantly tell (without scrolling through the outliner) which scene layer (or "collection", whatever the official name is) the currently selected/active object belongs to. In 2.79 and earlier it was just…
It's perfectly possible to bake floaters that are outside the LP :) Depending on the asset, there are different ways you should set up your bake. When you are baking objects like floaters onto a plane, the easiest way is to move the object you are baking onto, to be above the objects you want to bake. This works 99% of the…
Slightly clunky, but you can use an array modifier to do this. * Move your object's origin to the centre you want to duplicate and rotate it around (origin to 3d cursor in your case above) * Create an empty at the 3d cursor's location. This will be your rotation controller. * Add an array modifer to your object. Turn off…
@sinhead The thing is, this material uses Object space coordinates. I just tried your file and you can easily use the "Brake Disc" material, if you apply the scale to the "brake Disk" Object and then scale the Mesh (in edit mode) slightly down. Texture coordinates in the Object space scale with the object. Overall theory:…
I added 2 options from the object viewport display and made the material display properties more compact since the last time I posted. This addon also allows you to remove and add materials and slots without having to get out of edit mode. The button "X" remove materials from the object and delete them from the library, so…