Anyone know what causes this, or a quick remedy (other than re scaling and eyeballing it)? At first I was only having the floor mesh constantly scale in like this over and over for some reason. Today, after I exported .fbx files of the scene for Unreal, I saved the scene. It looked fine. I open it later, and everything is…
Quickly recorded a random/simple model showing the above steps I mentioned as an example. The same workflow can be done for more complex objects, planning would need to be done first before knowing the full modifier "stack" arrangement to do. But doing so would allow much more flexibility (+ time saving) when it comes to…
pior to be honest I have no idea what all those things mean . Tried to see YouTube video Heard only something strong Scottish or something :) Although better than what my English would sound 🤤😁 Still when I hit plus ( add to favorites) my current brush with assigned icon appears in the right pan of "brush manager" . Then I…
@melviso that pixelation in the bump map comes from the low bit-depth of the generated image. Turn on Float Buffer in the settings of the image object ***. This will make the image go from 32-bits-per-pixel to 128-bits-per-pixel (or 8 bit color channels to 32 bit color channels, with each pixel having R,G,B,A channels), so…
Thanks @linko I'll save this node tree as a function into my startup file that I can call at any time. I'm a Max user so this gamma 1.0 override can be set on texture import for linear maps and the normal map RGB channels are exposed. What do you mean by 'Blender works in higher gamma'? Max gamma is 2.2 as well. @Prime8…
You were also having problems with primary screens - Try saving a backup of your prefs, and resetting to factory settings? Usually if something misbehaves in my setup, I'll do that and start bringing everything back until the problem reappears, so that I can pinpoint what isn't working. But if the problems still persist…
@rollin Probably just make the half, save the file as a backup and just modify it as you work :P No edit poly modifier in Blender so... MeshMachine also features stashes which you could use. I haven't used them much to be honest, since for my purposes I find it just simpler to just open up a previous file, copy the mesh…
@Hut in that Blender wiki page that SonicBlue linked to there's this part "Current version download", it's a .PY file that you can right-click and "Save Link As..." to somewhere in your computer. Then go to User Preferences -> Add-ons. You can install the .PY file you downloaded as a third-party addon with that "Install…
Hey guys - trying to get into procedural texturing with Cycles for character presentation. Do you know any resources that go over the node and light setup for relatively simple (afaik) clean looks like this? I think I have the basics down, in regards to where to click to make things happen, but I was researching other…
When multi res sculpting, subdivisions eats the volume of the mesh. In zbrush, with morph targets people can avoid that shrinkage. They save a morph target and divide the mesh, then they go back to the morph target, with this way they preserve their first vertex positions of non-divided mesh. So that way vertex positions…