Hopefully the new animation rig created during the production of the new Blender short film, Glass Half, can attract more people to animating in it. It seems that the short movie will also focus on some motion graphics :D
@Peris Oh! That is really awesome! :p I think that our two ways look very similar but would be used a lot differently. Yours looks really good for creating really nice consistently aligned UV's, where you need things to line up perfectly. While mine would be good for creating straight edges with minimal distortion. This is…
Well to be fair if your set of steps involves "moving the pivot point of an object somewhere" first, then the total amount of steps is the exact same as if you were placing the cursor there and using it as your center of rotation. But anyways, besides that your options are basically : Meaning that if you absolutely need to…
Any other options in Blender to change the pivot point in sub-obj selections? For example, in this image, I have three edges selected (yellow arrows), which I would like to scale down with my pivot point at the center of the cylinder (blue arrow). None of the default Pivot Point options let me do this...How can this be…
I just noticed Blender has no way to merge two crossing edges by creating a vertex there. What I want is basically "select two edges that cross each other in the same plane and join them by creating a vertex at the intersection." Surprising that this simple functionality is not a part of Blender core? I can't be the only…
Is there some way of stopping BMesh from creating non manifold geometry? I've found its too each to include a stray edge in an extrude. also why is it even allowed? no one else allows this sort of crap for a reason.
Qucik question, i am quite annoyed with how blender handles moving objects. When creating a cylinder for example, if i move it, transform it or scale it, i loose the ability to decrease or increase segments. any ways around it?
Yes, I will give it a shot tonight a post my findings here. Noob question but how do you create a animated gif like the one you posted above? Ideally I should be posting the same thing :)
As a super random addition regarding node groups, I recently discovered a way to add otherwise inaccessible extra socket types to groups. The usual way to add a socket to a group is to plug in the input/output socket of a inner node into an empty group input/output socket, creating one of the same type of the source. The…
I am beginning to read into materials for Blender 2.8. How can I define default materials while still retaining the ability to create and preview in the Viewport Shading new materials I create? In the Viewport Shading Tab, previously I had set everything to display everything with a matcap (Lightning>Matcap) and single…