I could have read it wrong, but in the Max thread EQ suggested baking that without hard edges. http://boards.polycount.net/showpost.php?p=1043317&postcount=86 I only baked it with no hard edges because that was the (seemingly) suggested method :) Yea its set to 1.0 :)
Cloth stuff looking cute, @JoseConseco! @pior have you tried https://gumroad.com/l/vol_smooth This script is incredibly powerful Alternatively select all edge rings along the edge loops you want to correct and run a LoopTools -> Space (or Relax, sometimes they are interchangable)
For what I've seen, you can control it per material as it is a node that connects to the shader. It also has a radius input, so If somehow we can get a node outputting the edge crease value of the mesh, we could control the bevel effect per edge.
Nevermind my previous question, I've just noticed you can select for example faces, then pass to edge mode and the selection gets converted by default, nice :) But there is one more thing I'm not sure how to achieve... Say I have this selection here and I want to scale outward in the X/Y axis while having the vertex slide…
@Justo I saw your other questions already got answered. 2. In the X menu (delete) You can select "Only edges / faces" this will delete the edge but keep loose verts. Be sure you are in vert selection mode or else you won't see them.
@GlowingPotato Smoothing can be controlled with the mark sharp / clear sharp commands in the edge menus. If the mesh has UV seams then the quickest way to add sharp edges over them is to go into edge select mode, select one of the seam edges and use the select similar > seam command to select all edge seams and apply mark…