Surely this will only happen if you declare them as global? Do you mean prototyping scripts in the Maya Script Editor? I always write my stuff in Notepad++ (for syntax highlighting) and save as a .mel file, and just have a shelf button for source myProc.mel; myProc; in order to refresh and re-run it. That way you never get…
The problem you had with the texture being different in Unreal vs Photoshop... this may just be the SRGB texture setting. The algorithmic approach you are using will give smoother results than a compressed texture. +Not to undo your hard work, UDK has a material function already you could use to do this, it might be a bit…
I'm no max pro but I just did that without maxscript and still generated animation keys. Just looks like thats how the tool works. You can pick how far along you want it and then snapshot it at that position if you dont want any anim data. CrazyButcher that looks awesome! Love the replay path feature
rooster, you will hit lava so you cant dig all the way through :P Note that the screenshot is an extreme example with a small radius, an actual level would be quite a bit bigger.
Could you visualize the problem + a suggestion ? I am quite busy, but maybe if I understand more what you need, I can find the motivation to free up some time
Ths is awesome! Question: can you un-favorite things? Another question: are the thumbs and all also there after restarting the script/max? so you save all that stuff in separate files?
Hey Guys, not a long time, and i come back to you with my own solution to work with Zbrush/ZGametools and Photoshop. Smart and limitless features, you control the entire build process in Photoshop and automate all the task you want. you can create your own library of functions so easily and its portable for easy reuse.…
I like the indirect lighting, but I think it's actually distracting to do it at a granularity smaller than the blocks themselves (and the outlines on the blocks don't help). It sort of accentuates the blockiness to the point of distraction, instead of it being an interesting pixel-art-like style. Imagine if you took a…