SimonT, it would require streaming for a large environment. Im not sure if Unity automatically unloads higher res mipmap levels when far away from an object. 90% of the objects in this scene have been baked into single textures with simple unlit shaders. The Baking resolution is about half the final resolution on most of…
yet another batch export tool, this time with a fancy list view and a compact layout (very important to me) Highlights elements in the list that are about to be replaced (either in your scene if you import, or replaced in the folder you wish to export to). Also there will be a option to export the object to its local axis…
darthwilson: That's coming along very nicely. Great idea with the hair morphs, too :D Because why the hell not? Still amazes me that Unity doesn't have a vertex paint tool built in... Just the first day of development, so it still needs some work before it's fully cooked. At the moment it's got the basic stuff you'd…
Family of V-HACD Toolkit nodes was expanded. There is a new Export node added: https://www.youtube.com/watch?v=6Fh4-olKrs4 Short presentation how to use it with Unity: https://www.youtube.com/watch?v=8CStATK1X5s I also published couple modeling tools: https://www.youtube.com/watch?v=QWF2qvlgGhY…
I got the tween parsing from the SWF Grabber done, with a quick script I wrote I can debug these parsed animations with the sprites of the generated spritesheet: (full tween control like slow motion, or custom percentage in time) The next port is in Unity, got kinda the hierarchy working here, with some billboard…
Update/highlights on these restraint rigs, after animation, and brought into Unity. This is just a timeline preview for animation purposes. Normally I would integrate animations into character controllers for interactive experiences in VR, but I'm trying to focus on the tech art animation side and let developers make use…
Currently there is no sending of completely new objects, but it is planned. I got renaming and duplication working today. Next up will be fast-fetching of selected objects from UE4 using the "export selected" as FBX option. Then either exporting/ auto-importing of single objects (but that requires some more pipeline-work)…
@ kodde :) nice, maya IS fantastic, thought i'd also share my explorations with maya as a game dev tool. http://technicalartlead.blogspot.com/2009/07/ebearmainmel.html i don't have video of it but at the time i had 360 and wiimote support for the ebears prototype in maya, 2 player - wiimote vs 360 controller :) another…
I made a quick Unity tool for baking an objects shaders into a single texture. The texture is a unique per object and contains the exact shader color including lighting and specular so they can be displayed on any hardware (iphone for instance). From what I hear this is what the Unreal Citadel demo does, with some good…
Cheers fellas. I'm definitely going to be releasing it, once I've sorted out a couple things with regards to handling the instanced mesh data. ZeroCartin: Not currently using this for anything specific. It was just that vertex painting seemed a tool glaringly missing from Unity, so I decided to make one. Then while I was…