Hi All, This is WIP Maya script to cut and snap to the higher resolution loop. Use Select Edge loops and it will add the vertices on the missing areas and it will snap it to the higher count loop. It's mostly used if you want to weld terrain to the road or so. p.s : I am doing this for my second version of the Nitropoly.…
https://www.youtube.com/watch?v=dVNgGJZSqlk Moving over to 2.80, I've built an f2-like tool for 2.80 and did some improvements to it. It's about smart face creation. I'm doing a single vert selection at the beginning and merge 2 verts manually shortly after. Other than that, I just keep running the tool over and over again.
I started working on a Object Bitmap Collection tool yesterday. I haven't messed with material stuff before, so it's been a good learning process and also kind of frustrating, hehe. I made the Object Info tool just the other day, which shows the object info attached to each object if u want, or is the menu, which resizes…
Made a quick maxscript (the usual first maxscript people probably make) http://travisevashkevich.com/Shareables/CenterExport.zip It's a export script for all Selected Objects which will center the pivot to the object, put it to 0,0,0 and export then put the object back and reset the pivot. Just made it for some stuff I was…
Hello Again, One more tool for Maya, inspired from blender GridFill Tool. I used coons patch if anybody know better than that please suggest me. use Basically we need to select two edge loops which are opposite and GridFill it. p.s : I am doing this for my second version of the Nitropoly. So you will get this soon. ;)
OMG! I was looking for this for a long time. Thank you very much. It looks amazing! But it doesnt work with Maya 2015. Can you check please? When i select an object and click "Placement tool start" it gives me "Error: RuntimeError: file <maya console> line 58: Target __Placement_Tool__ not valid. Targets must be of type…
[ame="http://www.youtube.com/watch?v=Y9uIndEwI9w"]what the deuce - YouTube[/ame] Cool glitch with custom CGFX shaders... Happens in every profile This is not really an issue, I guess, but does anyone know why Viewport 2.0 is stupid like this? It wants to swizzle normal.xyz to normal.yxz for some reason. BUT, it's only when…
https://youtu.be/VgsXkCztJCM my EZ Booleans kit for modo is getting there, worked on this for a couple of days hadn't done any coding in python before and hadn't done any scripting of any sort really for a good few years so it has been pretty fun to get back into it, but Lionshare of the scripting is done now going to just…
Nice! I attempted to do the same a few pages back, but your implementation seems to be a lot better than mine. How did you do it by the way? I converted the edge selection to a linear curve, then did an animated sweep of a nurbs circle along it, and then lofted the circles. In particular I'm curious how you made the…
Maybe because you tried doing that on a mesh or some other non editable poly object. All scripts are aimed for editable Poly objects. The mirror one expects that you have at least 1 edge in the editUVW window selected. As for the chekerMap one - don't know - maybe non supported max version? You need at least Max 9, I am…