tested it, feels very nice :) already a lot more lightweight. Some suggestions:* use a ImgTag instead of Bitmap UI control to place the logo at the top. The advantage is that it doesn't show the sunken 3d edge effect and it might look a bit more clean. * I closed it and then wanted to find it back, why was it not in a…
geeze you guys are so smart. Crazybutcher and Kurt, that's amazing. I'm a dumbhead so all I could do was work a bit on a standalone xNormal batcher app. It's pretty much just made for when you need to do complex batchbakes of tons of pieces and you don't want to set them all up manually. I decided to finally make it after…
@animax - You may need to download Dotnet4.0 on your x64 machine for this to work. I thought windows would have installed it, but maybe not. For anyone crashing, try installing Dotnet 4.0 and let me know if that fixes it... @Denny - I will look at the Drag/Drop right now quick. I think I might know whats wrong. Either way,…
There is always that tricky balance between noob and pro tool (i.e. poser / maya) or bloated vs. minimalistic (i.e. silo / max). But if you make a cut towards productivity (not functionality!) you should find a good middle path. Obviously as a developer your interests are more of a functionality nature (I have that too)…
I made a simple Maya script for a very particular situation tonight :P Something like this might be floating around somewhere but I wasn't able to find anything. The script reads the current scenes grid, and saves it to user prefs. It also let's you see the changes immediately in the viewport and grid options box. This gif…
oops - sorry, not been keeping up to date with the forum, so missed all your chaps replies The major issue is organisation and categorisation, so some ideas i have include - Search > its be great to type in "rust" or "dirt" etc and have all the appropriate brushes show up - TABBED BRUSH SECTIONS > The monolithic list of…
A few months ago I started building myself a 3D engine from scratch, geared 100% towards making games. Well - the engine is almost complete, and this thread would be a good place to post some demos. I joined polycount to learn more about the level design and modelling side of game development by the way. My engine has been…
Simple Flash panel guide for PS CS5: Get Flash Develop 4.0.4 (only need to check the Flash plugin when installing), Adobe Photoshop CS5 SDK, Adobe Creative Suite SDK (the CS6 version is ok - this includes Flex 3.4, which we'll need) and of course Photoshop CS5 (x86/x64 doesn't matter). Start a new "Flex 3 Project". Edit…
Hi people, I'm about to properly start work on my first game, but before I do I'm just posting this demo showcasing a few things. The main thing being 3D sphere to triangle collision detection. Also some basic dynamic lighting and fast culling. Regarding culling, this pseudo game level has 54,000 polygons, which represents…
Took the xyzWindow script for Maya posted here the other day and updated it to be a full transform type-in window that mimics Max. Maybe someone here can get some use out of it (or give some thoughts on improving it): ////////////////////////////////////////////////////title: xyzWindow//Version: 2.0//Date:…