ran into this today: I'm trying to automate merging hundreds of objects and want to use ProBoolean. For whatever reason, it won't let me set Merge on the first Object in the ProBoolean Methods and just automatically creates it as Union :( My current line: ProBoolean.CreateBooleanObject $Cylinder001_Part_873 NULL 3 2 0; and…
Cross-post from Tech-Artists. I have this automated knee setup that I'm proud of that I never see anyone else use, which is sad because it's so easy to create! So I made a video tutorials about it. Any feedback is appreciated. :D [ame="http://www.youtube.com/watch?v=Z6jNFKn7hgM"]Maya - Automated Polevector for IK Leg -…
Did a big update to my 3D-Coat applink, which now lets users create their own material presets (applies material and hooks up all relevant maps to it on import). Been posting the updates over here: http://3dcoat.com/forum/index.php?showtopic=6692&page=6#entry130444 @Jakro Congrats! Is Maxscript your first coding/scripting…
Ahoy again! Scripting a tornado in particle flow in between reading for my exams. I'm creating a 2d vector field for the twirl using this: http://demonstrations.wolfram.com/UsingEigenvaluesToSolveAFirstOrderSystemOfTwoCoupledDifferen/ Made some sliders to interactively change the twirl in the viewport: Got that working…
Hey guys. I'm currently working on my first script (yeey!). It's nothing fancy but I wanted to share it anyway. The script basically create nurbcurves in different shapes, color and size and then group them, snap them to selected joint and take the orientation from selected joint. I also added a bake function which bake…
Hey, so I made a little tool that allows the user to create images in Photoshop and uses the image to place assets into the scene. It uses the red channel to control floor and wall placement, the green channel for props, and the blue channel for height. [ame]https://www.youtube.com/watch?v=D3oQWTGitbI[/ame] you can check…
Hey does anyone know if you can change the vert snap radius of the create polygon function in editpoly? or if there's a maxscript that includes it? Perhaps I'm being picky but being able to increase it would definitely be a speed boost, or for me atleast lol instead of fiddling around verts trying not to click off into…
Mainly working on my first game. After it's complete, I'll be porting my engine to Molehill and working on a solid body physics engine. As a precursor to a Molehill benchmark, I've created a Flash 10 demo to see how the Molehill version compares. Here is 1100 cubes flocking at around 50fps on my humble Dual Core.…
changed some output format for the texture packer tool I have been working on to create HTML CSS sprite sheets: saves bandwidth (one load request instead of many) and speeds up work here at the office for the php guys a lot- as all of them are working often more with CSS as html when it comes to dressing a site or…
I've prototyped this on the weekend. It's doing a pipe boolean and then re-aligns the pipe geo to the initial edge selection to create a hard edge again. It's the same approach as done by the Bevel after Boolean addon, at least the earlier versions. It's remarkably simple, but clever. I'm gonna re-implement it all in bmesh…