I'm not a tech artist (I won't even say I fully understand HLSL/GLSL code) but I decided to make a custom Tri-Planar Projection shader (calculating 6-faces for no mirroring errors) for Marmoset 3 since they now allow for custom shaders. Allows Albedo, normals, roughness, metalness, ao maps for now. I currently have it…
I appreciate the help Kwramm, I'll make sure to poke you if I get stuck. I'm currently installing FlashDevelop, hopefully I'll have a panel made this evening. :) Edit* I thought it would be easier with the installation. If I have FlashDevelop installed, what do I not have in regards to make a Flash panel for Photoshop?…
Nice work renderhjs. I did a little more work on my BSP/lightmapping in unity: I had to pretty much rewrite the BSP manipulation code due to some stupid thing I overlooked the first time, and theres still a nasty crash I need to track down. These lightmaps are rendered with area lights, radiosity and AO.