Although I can offer neither of you a definite answer (probably have to wait for EQ for that).. Reeke: If you haven't already, make sure that all your drivers are up to date, or atleast the important ones; -video http://www.nvidia.com/Download/index.aspx?lang=en-us -sound…
alright Im having some real issues here that I cannot figure out for the life of me. My first time using the toolbag so please bear with me. so that is the short version of my problems. The longer version is I originally baked a tangent space map but I kept getting shading errors and issues with lighting and insanely…
As an aside, that's one feature it would be nice to have is to see that in terms of lense length as well as FOV like max/maya lets you do. I think better in terms of 50mm lense, 100mm lense, 18mm lense etc... I ended up going into max and making myself a cheat sheet so I knew what ballpark FOV values to use. It would also…
Hello guys, first off thanks for this awesome model viewer! I tested it with the sample objects mentioned and it looks pretty nice. Now I've been doing a tutorial from CG tuts+: http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-4-diffuse-and-specular-textures/ that uses this model viewer (by the way a…
First make sure your mesh is around the proper scale for Marmoset. Go to the render tab in Marmoset and toggle the box labeled "show scale reference" on. Now you should see a human figure which is about the right size you want to be importing your objects into Marmoset. You can also slide the "shadow distance" slider under…
Hey guys just popping in to see if there's been any news of the next build, guess not huh :P Any chance of an updated release in the near future with user friendly goodies? While using it this week, and touching on making my own light environments tonight, I'm wishing for better work flow in that area. It would be very…
I've got a problem here - I dare not guess where the problem actually lies, but perhaps someone here has an idea. The situation is this: I'm trying to export from Blender, and I've divided the model up so that every loose part is its own chunk. The screenshot on the left is what happens when I export that. Fancy! But…
mikezoo: Did you install the PhysX_9.09 and the oalinst.zip file? I'm running vista 64bit with nvidia 8800 gt card myself. Everything works fine but it crashes if I open the Particle Editor. I almost gave up on this because my characters were turning up wacky but I tried some of the test files from EQ and Val and I knew it…
MARMOSET TOOLBAG RELEASED Hey gang, Just in-time for the Main Challenge of the Dominance War IV, starting March 12th 2009, is the FREE release of 8 Monkey Labs' 'Marmoset Toolbag'. As many of our regulars will know, some key members have been using Marmoset privately to help 8monkey Labs develop this awesome toolset and…
Hah- I wish I'd thought of the controller idea...but I finially figured out how to get the thing working. Part of the problem seems to have been that at seom point in the model creation, a single face got UV'd across a seam and this was messinhg the triangulation up. However, and for anyone who has a problem, here is…