A character I'm working on from one of the original Scooby Doo cartoons, the Witch Doctor! Texture is awaiting one final pass before I rig and render him <3 Crits much appreciated! Thread link - http://boards.polycount.net/showthread.php?t=63507
I've been wanting on posting my current work under this thread but I'm not allowed to post attachments. I've been a member for about 2 or 3 weeks now and had around 8 posts. What do I have to do to acquire that privilege?
breathtaking shit neox <3 jaco(HAI!) and narodnik:- Thanks for the comment. Between you and me though....i never actually got around doing a specular :( am i fking lazy or WHAT haha will get around it soonish i HOPE :D
kodde: Yep, can export to cgfx. Tried in maya but doesn't seem to work correctly. Wasn't sure If I should throw this in the speed sketch thread or this one, but at about 2:30-3 hours don't think it really constitutes a speed sketch anymore.
*A wild lamp appears updated - next page Some lamps I'm finishing up for Doom 3: Phobos (was asked to help them out with modeling, defiantly good practice... still need to get that scene done). Messing around with the shader as well, fresnel... mmmm!
Not as cool as what I did yesterday but, it's practice. I'm just now realizing that drawing is something that benefits from warming up. I usually draw something I like 3 or 4 illustrations in and this is drawing one tonight. Back to work. Edit: Sleepy time.
It's a toy from Jurassic Park 3 that I'm mainly working off of. Amusingly enough the toys proportions look terrible to begin with and the base mesh I was originally working off is almost nothing like what I ended with. I agree the arms are a bit large though.
raz <3 just got some free time on my hands so i thought i should hit her up :D Thanks man, appreciate it :) we should talk sometime! WAAAOW gauss thats wicked cool! Acid thats nice baking...
ADAM- killer growth spurt in these last few posts. solid realistic surfaces <3 congrats! PTOING- those colors are on FIRE. although you might be highlighting too many of the edges? I`ll hold that crit till the end though, cause you obviously on a stylization tip.
Eraserhead: thats lookin pretty cool man, I would suggest lowering the orange stripe so it only covers the 1st 3 rows of bricks instead of being half way, right now it seems to be throwing off the sense of scale. pretty dope so far man.