@count23 Correct. Extruding and rotating the new edge into place ensures that the longitudinal edges remain parallel, until they are joined with the surrounding geometry. Constraining the scale operation by length and height ensures the width remains consistent and this helps prevent unintended surface deformation. Without…
Hey, someone give me tip or fast way to make this (cylinder intersects round surface?) I saw a article in Blaizer blog and started to follow. BTW, the step manual fixing boolean between cylinder & round surface is quite unefficient. Can u give some tip about that~ I've done some part, images below... That's a part contains…
You could try taking the cap of a cylinder with x # of edges that you want, usually 6 is good. inset the cap, and then bridge edges. I think thats what its called in max anyways. Inset on a curved surface. I do the same thing for complex surfaces, just requires more adjustment of verts and edges to make it fit. Its not…
if you want to model them in (which i have to do from time to time at work) you can use the add text function in blender and convert that into polygons then inset this, extrude and clean up the mess on flat surfaces this is pretty easy on curved surfaces this is a bit more complicated if you want them to be one mesh, but…
Don't be afraid of ngones and tris on a flat surface, it will not deform bad or show bad shading, it's another thing if this would deform. Does it subdivide good?
Thank you. I will give it a shot. Is it sometimes impossible to avoid minimal pinching when it comes to putting hard edges on curved surfaces like this?
That surface is non-planar (not flat) hence the visual artefact (pinching) result. Try FrankPolygon's third *ngon* example and see if it makes any difference.