@byas There's a few different ways to approach this. One way to optimize for limited mesh density and overall sharpness is to block out the basic shapes to establish the basic topology flow. Then use a bevel / chamfer operation to add a set of consistently spaced support loops that automatically use 2 to 1 loop reduction…
My best advice is, only extrude when you HAVE TO. For all other hard sharp extrusions, even embossing I would suggest using separate elements. I used to high poly like that but it was a major to clean up, so I just broke stuff off into elements where I could. It increased the speed of my work flow and saved me some grey…
You can use the ultimate method (adding more geo) [left, middle]. You could add edgeloop around the area you want sharp (smoothing is necessary to not look pinched) [right, left side]. Or you could try using creases/smoothing groups (although it will be pinched no matter what, you can only control how much of the pinch…
hi guys this is my first post in this great thread.. and i'm really having problem making this shape , its looks so easy yet really a pain for me to figure out the polygon distribution .. i'm really not good when it comes to sharp objects , can anyone please suggest any good tutorial regarding this kind of weapon making..…
This is a pretty common kind of problem. I can't mock this one up right now, but you should be able to find plenty of other examples in this very thread- maybe search for the word "offset" or something. The solution is not to subdivide, but rather rotate the cylinder slightly so that its vertical edges are not in line with…
Hello, I'm trying to model an object that has a corner whose bevel edge loops run along a smooth curve. * The bevels in the corner need 3 spans to hold * (&3) The fencing has created an unwanted sharp edge. I have tried to slide the edges apart, but it distorts the bevel. How can I hold the corner at #1 but diffuse the…
Hi guys, I'm really struggling getting sharp edges on this model, any advice how to approach it, I keep getting in a mess and nothing flows correctly, just can't get the loops right. Maybe I've roughed out the shape wrong...dunno, but It's got me befuddled. Any advice would be appreciated, I have someone waiting for the…
Hi, wouldn't mind some advice on making the metal window joining to the glass. I'm modelling in blender, and ending up using a subsurface modifier with a bevel modifier to give a bit of finish to the edges of the microwave. Unfortunately these same modifiers seem to keep the sloping window edges sharp rather than rounded.…
All you need to do for sharper edges is simply use a smaller grid, IE: more sides/segments. The exact modeling methods are not important, nor is matching your mesh exactly, just the theory behind having enough geometry to support the shape, when you understand that, you can simply apply the theory to your object, and other…
@its_robinson Use a narrower edge width on the highlighted support loops or use creases to reduce the effect of subdivision smoothing. The width of the edge loops can be adjusted independently or in combination. If pinching occurs then it's likely the sphere will need additional segments to hold the shape. How sharp the…