Personally, I think zbrushing this would be cool as hell. Given the simple wood work, zbrush's tools would make this a breeze (especially for the radial symmetric stuff). I might speed sculpt a set of these tonight for fun :) For sub D, If i were to tackle it in max, its hard to say anything but "do it". I mean, you have a…
Sub-D Modelling = subdivision modelling so it is indeed sub-d modelling what we do. You could say working in zbrush is sub-d modelling(sculpting to be precise) too. Actually by smoothing our models we mean that we subdivide them hence the sub-d. You apply normal modelling techniques plus some additional tweaks like control…
May be in the wrong subforum here but I have a quick modeling question. For creating fabric that will be rigged and animated things like tabards strips of cloth etc would this be modeled using a single poly plane with divisions or as an object with additional geometry to give it some depth? Also would you model in the rips…
Hey everyone, I'm looking for hard surface modeling challenges, can someone point me in the right direction(s)? Also, I'm looking for the image with information regarding to determining how many sides is needed to make a sphere containing quads for more topology for based sculpting, I can't exactly recall what to name…
i gave it a quick try, the outer shape itself isn't much of a problem, i made 2 mistakes here, i ignored the circular shape of the inner cuts and i totally ignored the fact that on the centerline my inset won't work due to beeing mirrored so there is a shading error, which can easily be removed by removing the centerline i…
Hi metalliandy, I knew something about density for sculpting, but your tip "more uniform topology" forced me to recreate the mesh. :) I think to be more worried about my modeling approach, if it's a good one (no triangles, good loops...), this is why I asked here your opinion. Anyway this is the new version (base and with…
Great series of posts Perna. After doing this for awhile the approval process seems like the most important thing that I have been pushing onto the guys that work with me. Even in a studio other departments (animation / scripting / etc) all need to work with your stuff and you wind up having to treat it with the same…
New to modeling. Currently im focusing on bringing my polycount down as low as possible but I dont understand on when its okay to use triangles and when I should only be using quads. As an example, I am modeling a cactus and will be using a normal map for all of the detail (which I will be sculpting in ZBrush). Right now I…
Hi, new here. Looking for advice on trimsheet. Im modeling a bed, and not sure weither to do a trimsheet or a unique sculpt and bake it down. This is what I have atm. Started again to practice. I did this one with a trimsheet. Not sure which would be the right way to go about this. My edges are Chamfered and the…
hey guys, I wish you could help me with something in 3ds max/Modo. Its related to hard surface modeling. I want to create my base mesh in 3ds max/Modo and want to achieve consistant resolution in perfect quad shapes on the whole mesh. The reason is to make it sculpt ready. You might be recommending Dynamesh, But I want to…