This was probably asked before, but I couldn't find it. How would you model this in one piece? The grip points or whatever they are called are giving me a hard time.
This is a hard surface thread, so i dont think you are going to get much help for something like this. Prob. better posting somewhere else on the forum :)
@@wirrexx oh my god. It's amazing how simple it was. I think my decision to try to solve the problem with a 24-sided cylinder was foolish. It seems like the story will end if you create a low polygon with a 24-sided cylinder of the same size and a high polygon with a 48-sided cylinder. But I have one more question. Did you…
Hi there. I've just started a personal project to brush up on my Maya skills when I suddenly ran into this problem: How should I go about to smooth this without causing pinching at the hard corners, and keep the roundness of the sphere? The cut is pretty obvious but I have serious issues with the hard corner edges. I think…
I was recommended by Earthquake to take a look here, and it seems like a good thread to post this in. http://www.polycount.com/forum/attachment.php?attachmentid=15118&d=1389301177 Running into a "round object with hard edges" problem. I need the round/curves along the red marks, but I also need to retain the hard edges…
Another approach for something like this can be Double Smoothing, been invented for quite a long time basically, double smooth will add a bunch of control edges and smooth your mesh at the same time, so you can remain the cylindrical shape and have hard edges but don't need to mess with the cage mesh But still, you'll have…
Okay, I've been wondering about this one for a while. I know there must be an answer, but I just can't figure it out. Say you want to add something to the side of a cylinder, but it has to look attached (high poly). Now, if you add supporting edges going horizontally, you suddenly get a hard edge on your cylinder! As the…
No worries, @Mossbros. While a few in this thread thread have cultivated the fear of asking questions in many people, I think most will appreciate you trying what you can and looking for answers first. One thing that, for me, is a huge deal but very underplayed in this thread: ngons. In this case, after cutting it with…
@sacboi <-- what this man is saying, many examples over the pages. Please use these. @FrankPolygon has been continously working hard showing what one can do.