@PixelMagic It's difficult to provide more focused feedback without seeing any specific examples of the topology layout's you've tried and the smoothing errors you've encountered. Most of the advice that's been provided should get you close to some kind of usable result but there's no real way around the fact that it will…
@guitarguy00 It really depends on the size of the object and whether or not it will be seen up close by the player. Fastener threads usually aren't something that players are looking at up close. Adding this kind of detail in Substance painter is probably the fastest and easiest route. Using floaters probably makes sense…
@PleaseHelpMe A few posts up there's a couple of discussions about adding shapes to curves. You'll want to read through those for a more detailed answer to why this is happening and how to resolve it but the basic idea is to maintain a relatively consistent spacing on the geometry that makes up the curved surface and use…