You can convert from object sapce to tangent: http://wiki.polycount.com/Normal%20Map#Converting_Between_Spaces I would try that and just paint them in.
The issue with this isn't that you can't UV multiple objects under an instance. It's that UV normalisation and a few other tools don't work under instance.
I've been working on learning and understanding hard surface modeling. To learn I decided to model the 2nd Gen Light Cycle from Tron: Legacy. I managed to make the front "wheel" (Well enough for now) and I have a base mesh for the body but I've been trying to cut out the windows in the style of this movie reference image:…
Hey guys, I hope someone can give me sum help in this particular matter. I have the following situation: So what I want is straight holes in the drum-shaped object on the exact location of where the cube objects are. I could just cut the holes out with the cubes with booleans, but the problems is that I later want to…
for baking purposes using splines and duplacting geo of a surface of an object is perfectly fine, there's no point in causing yourself grief in trying to make it all fit in as one
Hello, I want to create this without any hard line. Can someone help me with this. It should be one object. I have tried multiple ways but not working.
Hey, there's some objects that I'd like to know how you usually model it? Sometime creating such sub-d objects not rely in making evenly-sharp hardedge but also transition between surfaces and the way buildup base one. 1. A vase with triangular top face, circular middle section, and square bottom face. 2. A shape transform…
hi guys i am trying to model this piece of the mg34 gun and want your opinion on what to do should i model it from one object and divide it with loops and extrude faces or should i try to seperate it into sepaerated objects to hold nice loops for it i am using this video as a reference…