@FrankPolygon thanks for these explanations, you really are the master! I'm curious what software you use and what method of sub-d. It looks like maya with opensubdiv...
Model your coke bottle in Maya, then GoZ it to ZBrush. Also, What happen to this thread being about geometry not how do i make this object? Or was it moved.
Hi Guys, Im Usiny Maya 2016 & moddeling a character, following a tutorial & it just sais "Create Locators" it doesnt show how, was hoping for some hints
Hi everyone I'm trying to model something from this reference art in maya. And I have some topology problem where I suppose it goes somewhere wrong and can be simplified also not sure about how do get those sharp edge with subdiv as well. Smooth preview in maya (2 times subdiv) Anyone here know how do I can make it with…
@perna Exactly, it's a lack of confidence in workflow. Part of it is me thinking that I need to switch from maya to 3ds max to do better hardsurface modeling. The other part is feeling that I could have found a better more efficient modeling process besides just "drag vertices with the move tool and make an estimation" and…
You could also just have made the cylinder from a plane, and then make the holes in it. Then use whatever bend method you have in Maya and create a cylinder out of it.
Can you post some screenshots of the smoothed model? A visual example will help with contextual feedback. Also, what tools are you using to model? (Maya, Zbrush, Blender?)
This is an old video about how to do it in maya: [ame]https://www.youtube.com/watch?v=_mqma1y1rzw[/ame] Another pic for future reference about how to knurl in max:
Man I'm lovin this thread! One thing that i don't think has been covered (or maybe I missed it) but wrapping objects (repeating meshes etc.) specifically in Maya, bolts or trims etc. I saw this link - http://www.mutantspoon.com/temp/howto01.jpg If anyone can tell me how to do what he did in steps 6 and 7 using maya, I…