Arnald: delete the offending cap area and either: •Change to subobject level 3 for borders, select the hole border. Click "fill hole" in the Edit Poly rollout. •Apply a fill hole modifier Then a "turn to poly" modifier with the max sides set to 4.
Yes it´s more or less correct, but even with the now given geometry you should be fine enough i guess. Here is some kind of step by step: 1.Starting plane :P 2.Inset desired faces 3.deleted 2 polygons and adjusted it(i hope that part is clear enough) 4.Adjust shape(deleted 2 edges which came from the inset) and made new…
First you do this: [vv]1496428[/vv] then you do this: 1 - icosahedron 2 - chamfer all vertices 3 - chamfer all vertices 4 - remove all polygons except the pentagons 5 - weld/collapse all the corner/triangle vertices MAGIC!
Hey guys, I was hoping someone could help me out with a shape like this. I'm having a really hard time finding where to put edge loops on this? Particularly, that corner near the base of the object where the 3 sides come together. Thanks
nah i need an hard corner there and 90" between lower surface, but without that bug, but when there are 3 edges it destroys my lower surface (i could separate this but isnt there any trick that will solve this? this isnt sharp :/ ant the other one with 3angles smooths badly
It still needs some optimizing, but should give you one, of many, ways. Clockwise from top left: 1. spline 2. renderable spline converted to mesh 3. delete some edges and caps 4. extrude and refine 5. symmetry 6. smooth
Hey Lee! I got a broken CRC on part 2 and 3, using 7zip. What program did you use to rar them? I am thinking I might need the exact same to uncompress them properly maybe. Thanks for the upload anyway!
yep Merging in the lowpoly I hope you mean, which I do as much as possible, if you mean in the highpoly, theres basically no reason to ever do that. Just.... No. If this is the case, you likely do not understand how to bake in Maya or Max, as all 3 have basically the same baking functionality and Max and Maya by default do…
Not exactly sure what you're asking, maybe what i wrote in Kawe's thread will help? Like a lot of solutions to complicated mesh with sub-ds, sometimes the answer is just to throw more geometry at it! since you want to retain those curves you have, the # of sides shouldn't = the inset features, it should be more, in this…
I might be missing something but.. 1. No turbosmooth, all 1 smoothing group 2. No control edges, turbosmooth (2x) by smoothing groups, turbosmooth (2x) normal settings. 3. Control edges, all 1 smoothing group 4. Control edges, turbosmooth (2x) normal settings.