So I'm mainly familiar with max and I saw this video that Tor Frick did using Modo, and I was curious if the placement of the small details following edge loops was possible like seen in this video https://youtu.be/buHpJSAJshM?t=41m24s (I'd go to .25 speed, 41m 24s-41m 35s to to truly see what's going on). OR if it isn't…
@kiran14 M8, make sure the edges of your nipple thingy match the amount of edges of the thing you're merging it with. It'll be way easier to terminate the hole that way. This isn't the cleanest result, but it works. File: http://skins.thanez.net/help/kiran.max Notice how the green guy uses the natural edgeflow of the main…
yeah nnq I totaly agree thats the way. but yes you have to clean that edge up almost every time you use the shell modifier, I wish they would modify to fix that part of the script another way you could do it is to maybe make a scale down copy, invert the normal move a few edges and use the bridge command to finish it.…
Search this thread for the parts that Sathe makes in his tutorial. There's a picture of it in a post he made. If you've downloaded and understand the third then the first two are just similar but more basic stuff. And I don't know specifically how, but I'm sure you can write a script that applies a certain material to a…
@perna Exactly, it's a lack of confidence in workflow. Part of it is me thinking that I need to switch from maya to 3ds max to do better hardsurface modeling. The other part is feeling that I could have found a better more efficient modeling process besides just "drag vertices with the move tool and make an estimation" and…
There are scripts that do things similar to this but i'm not sure if you will get exact curvature like you would for a cylinder. Most sub-d guys I know would just re-make it. If it has some crazy orientation then just cap the end and use auto grid on the cap to draw your new cylinder and then scale it. I know that's not…
http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php Cloth is always great for anything like chainmail. Basically you skin your chains to a driver mesh and then conform that anyway you want. When you conform it you will find your chainmail basically follows the driver which it is parented too. Obviously you can go further…
Looks rad, I'll keep my eyes out for it. Though one thing I've never understood when some of these plugins/scripts get released is why people seem to believe that now that something can keep booleans less of a bitch to clean up, they can just throw essential 3d skills out the window. This will speed up people's workflow…
@R_Mutt2017 For this you may actually have an easier time in Blender if that's all you're after. I'm not much help with how, but I saw a video recently (no idea where, sorry) where a guy extruded edges for a similar effect. (his was kind of crazy in that it was a cube with internal "kittycorner" edges for a spectacular…
Lol Yo Perna, whats dis: It's what I got when I sampled the material assigned to the ring in your file. Do you got some kinda script set up to create these mats automatically? For what purpose I wonder? the bitmap paths are empty... Also, what does the "Turn to Poly" Modifier do on the ring? I notice the faceting go away,…