trying to model a bevel around this arc shaped extrusion....how would I approach this without adding a bunch of extra lines and triangles? I'm trying to do quads only
Hello guys, I am pretty much new to modeling, and I have some problems and questions. How do I maintain the rectangular shapes? After subdiving rectangles turns into circles. Also, any ways to deal with "bad topology"? P.S I work in 3ds max if that matters. Thanks. Original model Original model in hidden line mode…
Hello, i am new at modelling mechanical sub-d things, i have followed some tutorials in this thread, but my question is what you would advise a beginner to model first ? Maybe a hammer or something else? What was your first mechanical model ?
How to model this ? I am working on this gun part but after subdiving it's resulting in a strech in the model. Can anyone tell me how to fix this even after subdividing.
What is the best way to model rectangular, sharp inserts on the wall of a curved cylinder? I tried retopo-ing the beveled edges to maintain quads but theres still artifacts? (You dont have to model all three rectangles, only 1 will suffice). Thanks. Wire: Subdiv:
@KungFuCactus check this out:https://polycount.com/discussion/210556/3d-modelling-help-subdivision-modelling-and-smoothing-artefacts#latest your problem is your meshflow
Hi, I'm trying to model the receiver of a shotgun and I'm having some problems: this little bumps are tricky to model, and make them look good with the superior part of the model. First I tried modeling the superior part(I was having some problems with the plane shape, but I achieved to make it. But before that, I don't…