Hello, i am new at modelling mechanical sub-d things, i have followed some tutorials in this thread, but my question is what you would advise a beginner to model first ? Maybe a hammer or something else? What was your first mechanical model ?
@KungFuCactus check this out:https://polycount.com/discussion/210556/3d-modelling-help-subdivision-modelling-and-smoothing-artefacts#latest your problem is your meshflow
Hi, I'm trying to model the receiver of a shotgun and I'm having some problems: this little bumps are tricky to model, and make them look good with the superior part of the model. First I tried modeling the superior part(I was having some problems with the plane shape, but I achieved to make it. But before that, I don't…
How to model this ? I am working on this gun part but after subdiving it's resulting in a strech in the model. Can anyone tell me how to fix this even after subdividing.
trying to model a bevel around this arc shaped extrusion....how would I approach this without adding a bunch of extra lines and triangles? I'm trying to do quads only
Hi, As you can see, recently I ve been practicing modeling with the Eat3d - Dozer tutorial, which is a really great tutorial and the model is almost finished. My problem is the following: I want to texture it, but without creating a game asset, just create a scene for it and render it with vray,so I want to unwrap (of…