watch the paul hormis cloth dvd neox, he does exactly that. It works great because you are working with the driver object and not the actual chainmail.
You can convert from object sapce to tangent: http://wiki.polycount.com/Normal%20Map#Converting_Between_Spaces I would try that and just paint them in.
The issue with this isn't that you can't UV multiple objects under an instance. It's that UV normalisation and a few other tools don't work under instance.
Hey guys, I hope someone can give me sum help in this particular matter. I have the following situation: So what I want is straight holes in the drum-shaped object on the exact location of where the cube objects are. I could just cut the holes out with the cubes with booleans, but the problems is that I later want to…
for baking purposes using splines and duplacting geo of a surface of an object is perfectly fine, there's no point in causing yourself grief in trying to make it all fit in as one
Hello, I want to create this without any hard line. Can someone help me with this. It should be one object. I have tried multiple ways but not working.
Hey, there's some objects that I'd like to know how you usually model it? Sometime creating such sub-d objects not rely in making evenly-sharp hardedge but also transition between surfaces and the way buildup base one. 1. A vase with triangular top face, circular middle section, and square bottom face. 2. A shape transform…
hi guys i am trying to model this piece of the mg34 gun and want your opinion on what to do should i model it from one object and divide it with loops and extrude faces or should i try to seperate it into sepaerated objects to hold nice loops for it i am using this video as a reference…