Thanks for the advises but I cant really get it right. Danielnm, does that work with two turbosmooths as well? I use one with Smoothing Groups at 2 Iterations and then a normal turbosmooth over. I get this result: It looks like more geo is the answer but I cant get it to look nice anyhow. I have spent ~3-5hours on this…
It really depends what you're doing, if it's for a low poly game asset it doesn't need to connect, instead, you should make it what is called floating geo. If you'd like I could make a half hour tutorial tomorrow about creating a high poly flashlight and talk about why you do what you do and whatnot. Quads: I made a…
More old posts. But so far no one has answered the following, so I thought I'd throw it out there: This is a parametric equation. Don't know it off the top of my head, but it's one of those that shows up in graphing software as an example. OSX's "grapher" might have it. Can you load equations in 3D apps? Talking out my…
Hello, I'm new to this forum and have been practicing low poly 3D modelling for a few months. I started to study hard surface modelling just a few weeks ago and I have been encountering an issue with a curved face with a sharp edge in on the top,bottom or between its face..My problem here is I keep getting seam lines or…
I just thought it would be simpler to work on something that has already been designed. I'm not going to try work on it any longer. I actually haven't really worked off many things done in concept. Everything I've usually done has always been something existing in real life with tons of refs. I know you're pretty…
Also a little trick for shaping new polygons. Select all the vertices of your object and do hide selected. Then go into edge mode, and add the new edges you need. Especially in cases where you need to improve roundness of a cylinder you could add an edge in between all existing edges. Then go back to vertex mode, and now…
I was also wondering something else about this thread. It say's sub-d at the top, but I haven't seen much actual use of using sub-d geo in this thread (I haven't read through it all though). It seems like most of the stuff I've seen is normal modeling techniques for getting good looking models when smoothed or when using a…
So I apologize in advance for sounding like a total noob, but I haven't done any HP modeling for awhile as most of my classes have been centered around other areas of game design. Anyhow, I'm having issues with some inside corners of the slide on a Colt 1911. The corners are rounding out even with twhat I thought was…
Hey guys, just asking how I model this part on a Colt 1851: I know with cylinders and boolean I have to match the number of sides so that the natural geometry can be looped without causing distortions when SubD is applied. But in this case it isn't a cylinder but spherical. I tried using a standard sphere out of MAX but…
Subdivs are only a pain if you haven't developed the skills to use them. Fusion and other solid surface modelers aren't any faster than subdivs. And you need to pay for another license to use them - and switch to another piece of software. I find it strange that you don't use subdivs? I use them daily and I'm an…