Hey perna, can you expand on this a little? I'm semi-new to subd and am wondering. Do you just work on 1 editable poly, or collapse your stack as needed? How do you keep it parametric?
No, build your HP model as it is done in reality. If it's made of several objects, do several objects. Making 1 object is overly more complex and time consuming, and as you'll struggle with edgeflow, will probably doesn't look as good. Nonsense !
start with a 8 cylinder, and make your big shapes (primary). subdivide 1-2 (add your secondary shapes). clean up some of the edges, I was lazy to do it properly. Add new supporting edges to the new shape.
1-3 are simple, 4th stage i just folded the strip. In the last stage i just cloned the folded mesh and merged it together then deleted the parallel edge loops, then beveled the spiral edges and moved the middle edge outwards.
Thanks for the video, definitely helped with the part. But there's something in there that modo seems to own at? It relaxes that square-ish circle into a real circle. In WAY 1. Right after you cut out the sides and fill them in and then drag the a new loop inward.
Splines you could use for the base of an ornament indeed. However this "split/double edge" effect that you see is most likely the result of Zbrush's "mirror and weld" function where you copy 1 side of a mesh to another one.
For the wires i would be tempted to model and texture 1 or 2 wires and then duplicate them around later. For the weld, i would think that sculpting would be your best option. I bet Claytubes/smooth would work well :)
Picture 1 shows the second mesh where the front body slope just fuses into the main wing in the bottom middle of the aircraft. The second shows the holes in the tank skirt. Pic 3 shows what the cockpit is meant to look like.
start with 3 circles for the cornershape, you only need to work with 1/8th of the mesh and mirror the rest try to create as many shapes as possible with basic forms which you can scale on one axis proportions are a bit off, whatever
@rogue1 - Not exactly the same proportions, but something like this topology would work. I started with a 1/8 cylinder. then I made a part of one side flat as on the reference, made the curve . Then I just duplicated and mirrored the slice around.