yea palm, thats amazing the head makes it very 'pirates' for me, but the armour etc makes it SW lol but yeaa... pose him cool! cant wait to see something epic [i <3 SW lol] --- dont really do things that are this low poly, so i thought i'd give it a try its mainly 256x256 and 512x512 textures currently at 1284 tris all CnC…
doc_rob: Audacity It's fairly basic but quite easy to use. Unfortunately my computer just has a built-in sound card, I'm running my Boss GT-3 processor through to the line-in, and it's terrible for recording, it lags behind any audio you play if you're recording at the same time, so I have to manually fix it (and is why a…
That's just downright awesome, Vahl. If I'm being really anally nitpicky, I'd say that while the normals say that her headband is made of 3 different strips of material sewn together, the diffuse still has details that run seamlessly across them. sama.van, nice stuff. The toolset we use at work comes with something like…
I do i like EQ suggests and imo it really isnt a problem juggling several maps at once, i usually do a single PSD file with 3 folders inside the file, one for specc one for diffuse and one for normal and i just work on them all at once. If i do some scratches in the diffuse i just instantly copy it down to the specc aswell…
Some brilliant stuff going on. Well, may aswell abuse the new forum ;) [ame="http://uk.youtube.com/watch?v=wk6FPHzvM-Y"]http://uk.youtube.com/watch?v=wk6FPHzvM-Y[/ame] About a full days work so far, bear in mind i started maya yesterdayish lol. Slowly getting there, 3/4 of the day was actually spent modelling the prop gun…
[ame]http://uk.youtube.com/watch?v=u6Ls14F1qvE[/ame] here is my first run cycle for about 3 years. I am not really an animator , but I thought I would have a crack. any comments/tips would be appreciated shame I can't make the anim loop in youtube. what a pain. I suppose I can just add more loops in max's video post…
aimbiz: Looks awesome. Really love it. MOre closeups please! Agree with pixelmasher tho.WTf happened to the silluhuette? remember it being better when yoiu posted the low? jackwhat: <3 I love how you handle greys. Racer: Agree with ISB; if it were mine, i'd normal map them. Those grooves are way to large in number to…
This is my latest work and its about time I get some good solid crits on this. It is an old school coke/soda vending machine. Wanted to go for an aged and worn out feel. The solid gray areas in the texture are just temp for now until I figure out how to make a chrome material in the unreal 3 editor. I'm still debating…
Ooh,by the way, Adam, i really like the whole model, but that push on the polys at the back which is turning them into blobby form-less horns is really taking its toll on the model. You should just bring it back in, or make it flow through out the model.The latter might be difficult to do as im getting the vibe that you…
This bloody book is finally coming to an end. Hi-poly model. Came to about 4 million tris and almost killed my PC (fact.). Rendered in Z-Brush (hence lack of perspective, which is something that needs changing...) Anyone got a link to that post where someone showed how to do realistic renders in 3DS Max using gamma=2 as…