thx for the reply. one of my two hp meshes is a plane, yes, so edge padding itself is not a problem here. i get edge padding on the 1px border though, if i switch it on! moving the lp underneath the hp is basically the same as inverting the lp plane's normal so it points directly at and not away from the lp, right? i tried…
[ QUOTE ] oh ok, thought it was some sort of content generation tool, but its just for viewing right? [/ QUOTE ] Yep, for 3d engine bump mapping improvement... just need to pass a height map.. then the tool pre-computes the "cone map" so could be used by the engine when it load the texture. I plan to incorporate that…
By the moment the blurred ones will be ok thx But hey a question! Is a good idea to use other cubemaps different to do the specular lighting too or just need the diffuse ones? I see HDRShop allows to generate a different cubemap for specular. If I can perform a multiply for diffuse and then add the specular will be good?…
ok before jogshy edited his post, he asked me to show the UV layout... as i have already prepared the image, i am posting it even if jogshy might not be that interested anymore ;) notice the gap between the border of the image and the borders of the UVs on the top and right side. with the map resolution i used here, it is…
Well, you should definitely manually triangulate your lowpoly mesh I think. Or at least be sure that any non-planar quads have their dividing edge running in the right direction. I would try welding the horizontal forehead seam and move the eye UVs down to the bottom of the map, a bit more stretching in that area is much…
You suddenly discovered my top-right rasterizer's filling convention :poly121: This is DX9's top-left one, an interesting read: http://msdn.microsoft.com/en-us/library/windows/desktop/bb147314%28v=vs.85%29.aspx#Triangle_Rasterization_Rules When you render two adjacent triangles with DX9, the top-left borders of each…
MoP said: [ QUOTE ] I just thought ... maybe a little button somewhere (or a keyboard shortcut maybe) to "Hide UI" in the 3d viewer would be nice, because in windowed mode a lot of the text and stuff covers the screen where the model is [/ QUOTE ] MoP, Try >> F1 << See the bottom-right text inside the 3D viewer ( yes must…
Feature request: I want a button where I can choose if I want to load the highpoly meshes or not in the viewer, under the 3D-viewer tab. :) Right now its kind of annoying that I have to deselect all the highpoly meshes to view my lowpoly in the viewer. When dealing with complicated bakes and multiple files this is an…
[ QUOTE ] It means you have polys that have no uvs, either delete all uvs or uv those polys. You cant have only some polys uv its xnormal gets mad. This probablly in your highpoly mesh, right? [/ QUOTE ] Thanks mate, but that doesn't seem to specifically be the issue. I've checked and triple checked and my lo is completely…
How much data transfer do you get a month? I've got 400 gb/m on my site and barely use any of it. I could probably set up a sub-domain for you, if you're really using a crazy amount of bandwidth i'm sure someone on here could figure something out as far as hosting *cough*bearkub*cough*. For all you've done adding features…