[ QUOTE ] Jogshy: very nice. mind passing on a few tips on how you're handling shadows? [/ QUOTE ] Well, originally was using stencil shadows with wedges... but used too much fillrate. Then I tryed a GPU raytracer like the one i'm using the simple GPU AO tool... but got only 5FPS. Also tryed precomputed PRT... but required…
xNormal v3.9.1 has been released! It adds a Direct3D 9.0c graphics driver for the 3D viewer , hurray! I was tired of crappy OpenGL drivers thats why included the Direct3D driver for the viewer. This driver can use Shader Model 1, 2 and 3 so people with low-end cards can now use the xNormal 3D viewer. A .X mesh importer has…
[ QUOTE ] I noticed importing the mesh doesn't use both threads on my cpu, i dont have any idea if its posible to use both cores [/ QUOTE ] To use dual-core to import won't be a good idea I think... because you will gain CPU performance but you will loose it because the hard disk head have to jump from a portion of the…
Haven't tried harden normals no. Tried both cage and ray distance and they produce the same result. It's not the beveled edges that I'm concerned about, it's the tubes that are very square (they basically look like a low resolution pixelated line that has been resized and blurred a couple of times) when rendered with…
To Pior: Pior you need a Radeon9xxx or GeForce FX or better to run the viewer ( or any card supporting HLSL or GLSL ). In old cards like yours the programmers must use a type of "graphics assembler" ( yes, asm, mov eax, 10 lea [eax+10] thingy! ) which is simply weird. In fact, if you see some DirectX 10 preview and the…
To MoP: Very nice MoP!!!!!!!! Is superüber model! I love dungeon & dragons online! Hey! 2200 alphatris should be wiping your graphics card haha! Alpha sorting is slooooooooooooooooooow. Suggestion: try to separate parts with alpha in other OBJ if ya can. And yep yep I think can change it to rotate around the mass center…
[ QUOTE ] Thanks. You appear to be right, I only have d3dx9_30.dll, not d3dx9_33.dll . However, apparently now I'm in a quandry because I know I've run the installer for the latest Direct X drivers from Microsoft, the one xNormal directs me to, however apparently it isn't installed. >_< [/ QUOTE ] Try with this one…
[ QUOTE ] I thought your installer would update my old version but it put itself in another dir so I was still running the previous version. [/ QUOTE ] In theory I should add the DX9 to the installer, yep.. but I didn't want to add other 60Mbs to the package... so had to remove that and the .NET 2.0(other 50Mbs) from the…
[ QUOTE ] Trying to render a 2048 with 4x AA, gets passed the "rendering map" bit and is fine, memory drops from 1.4 gigs free to 600 megs free, then gets to normalizing height or somesuch and tells me i'm out of memory.... I still have 600 megs of ram free and its telling me i'm out of memory, after the map has been…
Thanks, now I see better the problem. ... but I'm afraid that's because I changed the way the AO is computed. For the 3.14.6 I was using the vertex normals ( which is not correct and can cause artifacts near the edges... this is problably why you're getting those white artifacts ). Now I'm using the face normals instead (…