Oh I see, that's a pity! Anyway, everything has cages, except for maybe some small things; but I ended up using OBJ and that worked perfectly. No baking errors, and the meshes weren't different from the FBX versions at all. Good to know I'll just have to stick to either OBJ or SBM. :)
just wondering if anyone's had an issue, where exporting both a mesh and a cage as .obj from 3ds max has xNormal throwing up an error that their vertex counts do not match? it works if i export as .3ds, but then there are some annoying seam issues due to 3ds splitting along verts uvw seams.
I have a problem. I cant get the ambient occlusion tool to work. Once saving the file it just comes up with an error saying "Attempted to read or write protected memory. This is often an indication that other memory is corrupt. I'm on Windows 7 64bit. This is using either the x86 version or the 64bit version, and in…
Does you high-poly have a plane too behind the cube ? I think what you here is just the edge padding, since the is void around your cube, xNormal fill it by expanding the last pixels of the cube to avoid mip-mapping errors. Add a plane, this way xNormal will not see any void and will fill it correctly.
Sorry if this has been answered before but I'm having a problem with Xnormal on my home computer. I keep getting this error when saving out my cages: I use Xnormal at Uni and never have this problem and I've reset the settings to their defaults but it doesn't seem to sorted it. Anyone know what I'm doing wrong?
Make sure you scale the lowpoly and highpoly, but if the defaults work for you, might as well use them. Sometimes scaling up is recommended if you have really small meshes which can result in precision errors and xNormal will warn you if that is the case, but even in those situations I have rarely had any issues.
I'm having trouble with a massive file. It loads up about 90% and it errors out. One time it said the mesh was void tho it will usually just say "Error loading the models: Can't import Wavefront OBJ file ****" The file is around 520 mb and 6 million triangles. I'm on a athlon x2 3800+ with 2 gigs of ram and a 7600. I'm…
Hello. This is my first time being on this site. Found it by simply googling Xnormal crashes, and so I guess that explains why I'm here. I'm currently using v3.17.14... and it works fine, just till today. Tried generaating Normal and AO maps from a 3 mill poly mesh from zbrush but it chrashes giving the error: "Out of…
i've encountered the following error in all my recent bakes (every one since I discovered it): every map (AO, normal and several others) rendered out in xnormal has a strange one pixel border on the top and right side like this: (what you see here is the top right corner of my normal map in high magnification on a grey…
Ok I did more fiddling. For reference my video card is an EVGA 8800GT 512MB. The reason it wasn't working was probably that the source file was much too big for the card to handle, it would error out on Generating Nodes. The biggest file I could manage was 51k polys, with 420MB(setting 450 would crash xnormal) set in the…