Been working on a Lowpoly project for my school. During the week we where tasked with creating a lowpoly model with a limit at 500 tris and a diffuse map of 128x128.
Working on the Helper bot 'Lumo', for Daniel's project Heget. 976 tris, 256 diffuse. Project can be seen here: http://www.polycount.com/forum/showthread.php?t=126526
^ Good job! Practice your anatomy and work on fixing those proportions, especially with the head and arms. Practice makes perfect! Made some progress with the texture (diffuse only)
Belarusian National library SPEED MODEL 405 tris diffuse 256x256 pix manual rotation https://skfb.ly/CMSX [sketchfab]13ff584790854d8386f5235216084e6c[/sketchfab] http://youtu.be/GsWcZRbn9cw
Hi. I worked on this kid. It's a lowpoly character for a little mobile game on which my friend and I are working on. kid --> 560 tris [512x512 diffuse] helmet --> 93 tris weapons --> 42 tris [256x256 diffuse] ammo --> 20 tris Take a look here for the turnaround (antialiasing+filtering+shadow off):…
Quick follow-up to my last post, I painted the head model and I think it looks pretty OK. Still to do: Rigging and maybe an upper body. Total triangle count: 714! Pretty Bandage: Don't forget my good side! Smile for the camera! Pretty! 1024x diffuse map (needs to be that large for the bandage sub-texture) By the way, that…
First post in polycount! This is a npc game character. Just a small project to try out handpainting and really low poly modelling. Triangles: 577 Diffuse: 512x512 Normal: 512x512
From the Warhammers! Each of these are ~250 tris each. Each has 128x128 diffuse & spec (50% resolution when in-game) Textures- http://dl.dropbox.com/u/1352739/war/trophy_flats.jpg
Done for the day, there are a few minor tweaks and fixes I need to make to the diffuse, and I plan to do a quick lighting/shadow pass, namely around the neck, too. Then, on to rigging.