Man, Angry Mob guys would be pleased to know how famous Guerrilla Bob has become here :D $!nz: I'm not sure what does crisp mean exactly, but maybe it has something to do with the texture being a 512² in that shot? Here is a shot with 256²:
Poop - It's amazing how much you've done and how far you've pushed the silhouette with so few triangles. Genius! I'm going to watch the vid later tonight but did you have a 512 for the alphas as well? Shaka - Hah, he's brilliant! So much character.
My third attempt at organic ever, I realized that I am too much of a hard surface guy and I need lots and lots and lots of practice, and I suck at texturing as well. Any suggestions, tips, tricks? ~750 tris, 1 512 diff and one 256 alpha
thanks. thanks. i worked at 512, then shrank, probably bad idea. I did asdd 2 verts on face near the end, but yeah, I should probably drop a few more polys there. I still haven't tried the mirror uvs at the tex edge yet, gotta learn that.
I had to go back and double check because the photoshop was at 512 and the png was 256. The rendered one (middle) is definitely the 256, but I'm not sure when I took the screen grab. So the wireframe (left) could be either, but just looking at the edge quality you're probably right. Good catch.
I haven't posted here before, thought I would show a character model I did about 3 months back, but wasn't sure if 1200 tris for the character and accessories was out of the realm of low poly or not. I apologize for the formatting of the video, it was recorded with the intent of putting it into an HD demo reel, as a result…
Wow, I just read that the original Crash Bandicoot model was as much as 512 tris total and was animated purely with vertices instead of bones. Also the original game engine was able to show around 1800 tris per frame. What does this have to do with anything? Absolutely nothing. Carry on. Great stuff here!
This thread is always a big inspiration! Here's a little bat guy to go along with a spelunky fanart I've been working on. If you're interested with the rest of it, check out my WIP thread over here He's 750 tris and a 512. Not the lowest of specs, but I think he fits in with some of the higher res stuff in this thread.
mmmm, bloom, sounds tasty. ;) thanks for the tips guys! Ive cut the textures down to 512's without much loss but unfortunately won't have time to put them all onto one sheet since they have to be done BY the end of today. Its going to be a web based game, so I'm hoping it will run fine.
Here are some older models. They were made for a Cart game a few years ago, so that's why they lack any kind of feet. Most are in the 1000-1500 triangles range, and have textures of 512*512. This one is a little bit more recent. It uses a single seamless texture of 128*256, that scrolls down on the body. So in order to…