Mauricio: while it's interesting to see your stuff, I agree with Hawken. This thread is a very specific one (sub-500 polygon models), and you're well over that limit.
[ QUOTE ] Erik, there's no real rules for this thread, but that stuff doesn't look low poly. Try the "so what are you working on?" thread if you want to post but not start a new thread. I'd say the upper polygon limit for this thread would be around 500 polygons. [/ QUOTE ] Oops! I didn't realize that you were shooting to…
thank you gilesruscoe! each character has around 350 - 500 triangles and a 128 x 64 with 16 colors[ame="http://www.youtube.com/watch?v=JPLoZiJRsdk"][/ame]
saker, this thread is for finished models under 500 polygons, please read the rules on page one. you may get better feedback in the "so what are you working on" thread.
eyes are trolling me a bit, but cba to fix it today :poly117: 500 triangles, 128 env 6 triangles, 32 concept by jason chan /e need to clean up the face
Ravenslayer, looking nice! syklonis, cool chest :) Did some more work on the car: 886 tris with interior, just under 500 without. Starting the texture soon, this could be fun...