Yes! Finally joined polycount. Ok, so here goes. I'm workin' on this dude for my game modeling class. I want some fresh eyes take a gander at this fella and maybe offer some worthy opinion. I've got a 10,000 poly budget (seems like a lot to me) and I'm not exactly sure where to go with him from here modeling wise. So, take…
Thanks guys. hehe yeah , I was definately looking at a lot of awesome stuff from warhammer online. polycount is just below 4500 tris if i recall. Ill post some more views in my WIP. Man, lots of awesome mudbox stuff going on. Gotta get back on that horse myself. Love that little guy Kaki. I saw your thread, and im looking…
A test to see if I can get an Art Nouveau style without fussing about with tons of difficult shaders. After all the talk, I almost dare not ask about polygon counts anymore, but it IS polycount.net after all. From what I understood, the only polygon count that matters is the amount of polygons being rendered. By that…
I was considering that, but couldn't decide which edges to bevel that wouldn't make all the non-beveled edges stand out...which led me to try beveling most the edges. That shot up the polycount too high though. So I settled on no beveled edges on the low poly to keep it really light poly wise. I'm still open to some…
[ QUOTE ] Figured I should through my hat in also And I hope I can show off my other project, but i'm still waiting on the okay to do so. [/ QUOTE ] You may want to consider knocking the supports for the railings out as 3D geometry and having that information show through in the texture. Using alpha's on things like that…
b1ll ----> Nice style for bubble_hiro.jpg it's funny! Pior ----> Stop to play to SSX and go closed this work ah ah ah For me, little work for little project with little work time. Polycount : 1200 [img]http://sama.van.free.fr/version4.0/3D/Dirty Conscience/sama.van_DirtyConscience_WorkerB_Viewport_A.jpg[/img]…
Hey, new boards. Poop linked me earlier today, this is the first I've been to Polycount in a long while. Good to see some old faces around still. There's a lot of great work in this thread, cool stuff Here's about all I've been working on as far as personal projects lately. I can't wait until I get a good clear weekend so…
hey everyone - first time posting on the polycount boards, but have been watching the fracas over the shoulder of my coworker for a few months now. Thought it would be fun to post a (very) wip pic of a setting I'm working on in the evenings: it's just starting to get off the ground, so it'd be great to hear any…
lol, okay i don't know what's funnier... so help me out here: "what is funier" option a)that i actually did this: or b) that post has developed more 'crits and comments' within a few minutes than all my posts in polycount have ever done, on average, put together? i think 'a)' is funnier... oh, and i tried optimising it, is…
sniff, MOP told me to take polys out of the boots, you tell me to put them back in. Yeah I am only kidding, they could do with a few more in, now you mention it. I was just trying to squeeze the polycount down a bit Vitor- hope you don't mind me saying that she looks a little freakish, but somehow i like the style.…