SnowPatrol: Thanks, I've done about 30 more minutes on it. Click the image for a full-size version. This is not final however, I am still working on it - it's pretty messy! Enjoy!
neo_god, man i love your gore stuff. I was looking through your facebook photos the other day, and my girlfriend was deeply disturbed by the... deer images. I love it.
that image has waaay more detail than your model like in the tracks , the wheels , the details on the plating i could go on etc, but its your asset ahaha, good luck
Killing - this is killer. har har. but you must, and i mean you must, include dark very saturated red/orange as your shadows, or something in that image in some places. try it!
[ QUOTE ] for xrucifix. no spec yet roflwaffle [/ QUOTE ] Here's the awesome normal map he did: http://shika.50webs.com/images/demonhigh.jpg And the concept it's based on: http://www.xrucifix.com/mack/DemonLightWeight.JPG
two more vids... added a comet to the solar system: http://www.studioflaagan.com/images/3d/particles/movies/solarsystem_wip3.mov and.. figured out the sorting issues (sorta, i think)... i'll have to split up the whole solar system into individual emitter actors... which i don't mind, just means a little more work to get it…
Made a window, some walls, etc. then exported them to the editor for my game, yo. Now they's prefabs, yo. Oh, and here's a picture with a bit of foliage, yo: (I have big images..)
Killing: odd, it works for me, the whole image should be the link. oh well heres a link to the page at my site LINK TO REYNALD PAGE Cool stuff guys. This thread is super active!
Little updates, thanks for the crits guys. @fighting: Ruz's critique was legitimate, I guess, but wouldn't it help to be a little more constructive? Whatever, post kittens ban per, etc. (updated image)
going for an oblivion type look. a model asset for my game (the tri count includes the pillars and map count is for diffuse only): edit: uploaded updated image, didn't notice the texturing error on top.