sinistergfx: Heh, I thaught something looked weird, guess I've been staring at it for to long . Here's the fixed version, along with 2 other heads I did recently.
Marine, on the "grey head" move the eyes and brow down untill the eyes are at around 1/2 head (its a super secret sneak move that makes the nose shorter too ).
Removed the lighting in the middle That texture will be scaled down to 1/2 that size in maps...hmm dark shadows, you're right they are too dark. (edit) toned them down some
Oh damn, you've hit my Megaman sweetspot. Awesome character, nice dynamic pose. Is that two 1024 x 1024 or one? If it's one, I'd suggest changing the "x2" to "^2".
oooohhh.. finally got some mudbox - my official first attempt at it: only up to subdivision 2, wip some aussies might find the fig familiar..... >and no,..it's not el captain bowlhead!
needs some color-love .. i have still this thick-black-line-problem.. trying to fix that 680 tries 512^2 diffuse with still some space for a gun / gadgets
That's looking very much like this: http://boards.polycount.net/showflat.php?Cat=0&Board=2&Number=112035&page=0&fpart=3 It's a nice start to the sculpt, keep it up! -caseyjones
Vitor: Looks like a young'en. But isn't the nose too high up on the face? I thought the bottom of the nose was 2/3 the distance between the line of the center of the eyes and the line of the mouth...
im sorry scott but that isnt the truck,the truck in the movie the one i used for reference has a grill made of 2 section and had a sharp edge to it at the center isntead of being all flat. and the headlights are attached to the hood section rather than wheel guards the windshield is split into 2 pieces rather than one,the…