http://student.vfs.com/~3d58jelmer/rig_test_02.mov Rigged him, in the progress of weighting him right now. He needs some 'bad ass' (haha) tweaking, but I'm proud to be the father of this cute little dino.
Hey guys, just a character I started the other day. Wanna make him be a mix of Clark from the King of Fighters and Duke Nukem. Started with Arshs base mesh just a work in progress.
GOGO MASSIVE ROBOT! Bleh, really quick stuff. Hopefully I'll have time for some more detailed projects soon. Hulk looks killer, Kolby. I've been watching your progress on Tweak.
That it is indeed, i took a better pic, maybe it will be more noticable...I hope to update it soon with more progress, but who knows. I am also thinking of doing the version where she is wearing a bandana...
Makkon: Thanks! Yeah, you're right, the big lips and skull shape are to blame I think. I decided to start over on the head, here's my progress so far, it still needs a bit of work:
here's clay render of some progress on the head from 1hour thread. I couldn't import highest subd into max though, i would have to do that in parts & polycrounch it. here's grab from mudbox.
Been working on a weapon model, heres some progress on the clip for it. The final texture UV is 2048x2048, and this is a small part of the texture, thats why it appears to be mapped with a lot of wasted space (The space is filled on the real texture):
wow, lots of good sculpting going on! The fatladysings, his bottom lip looks sort of pulled down, the bottom of his nostrils need defining, and his eyelids are puffy, but the style of it is looking good. progress on sagat:
took the day off today and just progressed VERY little on this lil bastard ... MEGA NOTE : yes, he has older musculatuire, dont worry its part of the character sinister feeling that i have planed.
[ QUOTE ] work in progress. not sure what to do with this guy. just make him a generic henchman or something. Jonchron - I think the torso is far too wide [/ QUOTE ] big fan my offer still stands!!