@C86GDanke schön. It would be awesome to get some more Blender exposure from professional environemnts. Feel free to share feedback or techiques for TexTools in Blender. @FizzlyThanks, There is UV Squares alreay out there, I used to have a 'rectify' tool in TexTools for 3dsMax, but UV squares is a lot better than what I…
I apologize in advance as I haven't had the chance to reply to several messages here so let me do that now No but i recommend the following Blender addon uv-packmaster. It offers a limited free version and a paid version, its very efficient and thanks to its C++ code very fast at packing. The upcoming Pin & Relax might be…
@Michael Knubben Yes this is now possible, I made changes to many operators to also work from within the 3D view instead of just the UV image editor. Here is an overview of current menu integrations (top: UV image editor, bottom: 3D view) @armagon That's just a mask, think of it as an edge detector. Just look at this…
Very useful tools, just as expected ! If anything I'd have only a few suggestions : • Whenever applicable, having as many commands as possible also appear inside the default "U" UVunwrap menu : things like Iron Faces, Peel Edge, UV Smoothing, and so on. Basically anything that operates at the mesh selection level without…
@renderhjs Thank you. I'll post here first once I have something worthy to show :) The 'smooth by UV shells' was the first one I wanted to address actually haha! Personally I'm not a big fan defining 'hard edges' or 'smoothing groups' in Blender using the edge split modifier. It makes editing the mesh after the split a bit…
Some updates Anti Aliasing warningAdded a new warning with actual bake resolution This is shown when you bake using Anti Aliasing and indicates the actual resolution in memory that will be baked. Previous user feedback showed that someone tried to bake a 10k texture map because of Anti Aliasing and wondered why it kept…
This latest version of Textools is super awesome in baking. It has all the bake types I need to create a PBR material. I've decided to try baking out planks onto a low-poly mesh. I've used a cage to bake out the perfect normals. However, baking out the AO and the displacement is another story. On the right is the high poly…
@renderjhs Really awesome stuff! Glad that there's more than 5 mat colors. As for the normalize, I just realised you're using cycles and I'm used to using Blender Render. When using blender render there is an option to normalize which makes sure the AO bake will use the full 0-1 range. More here As a side note I did this…
@wannabe Would you happen to have a file I can test run? I tried it the other day without issues here. @Michael Knubben @Ruflse Thanks guys @"another caveman" perhaps ;) I think its just fine using multiple tools in conjunction. The thing is with Blender and TexTools for Blender: It will always be free and available. No…
Oh hell yeah, the UVSquares. I've used that quite some time, it's been a must have feature for me... but lol, I had no idea that the structure of the code on that is messy and hard to understand, even though it's perfectly functional. :joy: It's just that I'm only an artist and I have no programming skills, and now I just…