I am be teaching an advanced class on Organic World Building in UE4 over at CG Master Academy (CGMA) and cut together a little teaser/intro trailer for the class :smile: https://www.youtube.com/watch?v=ZmLdhf9IwLE
Finishing up this project soon. Still lots to be done, but getting to the end phase. Made a little WIP Documentation on Polycount here: http://polycount.com/discussion/200037/wip-ue4-viking-town-environment/p1?new=1
Environment I've been working for quite some time now, really enjoyed working on this, learn't so much about UE4 and the whole environment creation process. More pictures and a video on my artstation profile! http://artbypinkman.com/
Another SciFi wall for my corridor. 85% done with modelling, already thinking about colors. WIP thread: https://polycount.com/discussion/187444/ue4-wip-alien-star-citizen-inspired-sci-fi-corridor#latest
Finished with this little piece! Artstation link for more shots: https://www.artstation.com/artwork/nQQB1o UE4 in-engine viewer (with stupid art humor): https://drive.google.com/open?id=1u8ckPCEv5VeDfYtDeKkvBvIH7Pr6WDv7 (83 mb Unreal program, starts in windowed mode)
UE4 vertex blending I know there's a lot lf things like this around, so just wanted to try my own. Textures created in Substance Designer https://www.youtube.com/watch?v=rauSgIPlXSc https://www.artstation.com/artwork/B8926
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] quick update: Maya to UE4 - did a quick high lightmass settings and VR scale check. Still a long ways to go. https://static.wixstatic.com/media/a27d24_e29dc897567e4149ba559646932b8b52~mv2.jpg">
Pulled a work-in-progress walkthrough of my Overwatch HQ environment. https://youtu.be/D8uwYfSW9tE Working thread here: http://polycount.com/discussion/193151/overwatch-hq-long-term-environment-working-thread-ue4 It sure does have a lot of words and pictures!
Continuing my Overwatch Headquarters work thread in 2018. Here's a magical drinking fountain! Come check it out if you'd like, all feedback and critique is appreciated. http://polycount.com/discussion/193151/overwatch-hq-long-term-environment-working-thread-ue4
So many beautiful creations here :open_mouth: Well i have been working on a fan project in UE4 so i can teach myself how the engine works while also trying to improve my environmental designs. https://youtu.be/QYoa-x3tRvw