@Larry Brian "Panda" Choi Hello. People. Well, about the structure of N99, I figured out something singularly interesting :-) This is the reference image that I reference mostly: As you see the blue part, looks like whole structure is one big mesh as the red and yellow part that each is grip and slide part. These images…
@Larry @Zodd Thanks both of you. Damn, I watched that tutorial several months ago. During that time, I did not understand. But, now, I can. This is my base metal: And, this is my base metal with paint (don't worry about the color. It is for distinguishing purpose). This one has no material. This is my second paint pattern.…
@Larry Brian "Panda" Choi I am working on the merging normal maps. And, I would like to ask some questions... After I merge all normal maps, there are some damaging issue (blue circle). I thought maybe I merge the normal maps with wrong way. However, the damage was caused by "exporting" in the Substance Painter This is the…
@Larry Brian "Panda" Choi Hello, people. I am working on the creating hi-poly and baking normal map. I actually removed some edges since there are too many of them, so I cannot create hi-poly mesh. But, I have an issue here for help ;_; This is the lo-poly hand grip of pistol that is little bit smaller than hi-poly mesh:…
@Larry Brian "Panda" Choi EliasWick Sorry for late to upload today's work. I don't know why; however, substance painter (SP) always generated black normal map all the time. I just fixed the action slide part of N99 pistol few minutes ago. Actually, I modified my slide part in Maya. I removed and added some edges, but the…
@Larry Brian "Panda" Choi I have one good news and bad news The good news is that I fix the problem The bad news is that as you see the yellow circle, each parts has different value when I bake the maps. Actually, this is not the first time I try to merge two normal maps into one. But, I always failed. 1. Using Photoshop…
@Larry By the way, about the normal map... Those circles are the parts that can be baked so I can save # of polygons. However, I actually tried to bake those parts but it ended up not well. I did not save the previous file, but as I remembered 1) Red Area: Yes, it was looking like there is a hole. However, since this gun…