Hey, just wanted to say my girlfriend is sooo high about it. She's like the biggest fan of sakura card captor and sailor moon. She bought the skin right away, pretending the skin has been made just for her haha. I must say her fx are mad. Great job as usual !
Trying out some ArchViz techniques in Unreal 4. Really just focusing on lighting and material response. So far after a little more than a days worth of work I have this. Still got more work to do, especially in the lighting and materials, to make it feel convincing. Right now most of the materials are temp.
Hey guys! Long time lurker, here! I am taking a props and weapons for games class. Here is what I'm currently working on :D I'm thinking about popping the buttons off to make the poly count lower than it is, will make for better bakes, too. Going to get into texturing soon :) High res on the left, Low on the right!
Can't think of anything else to do with his face right now,other than the details(but that's for later).. So i started working on the forms for his body before sculpting, trying to keep that stylized ape like feel(but subtle). I'll try to nail that comicbook/Jim Lee feel today. Critiques are welcome if you have the time.
perfect taking a dump pose Ged ;) why is everything so symmetrical? i get the idea of the pose, but having it all symmetrical, no balance and counter balance, makes it feel like he is sitting or prepare to sit on a toilet. Put his right leg further to the back, move his arms a bit, twist the upper body some more. You are…
Started playing around with real-world measured luminance values and matching them with general RGB values for the sun temperature based on the luminance. I was also trying out the SVOGI in CryEngine at the same time. Besides having to do manual adjustments to the tonemapper, and I don't know if I did the math right, I…
What's up guys, Here's a work I finished yesterday, it was really fun ! I just found my old gameboy color with Pokemon Yellow inside few days ago, so I decided to make it in 3D exactly how she is right now.:) Hope you like it ! MORE pics & Marmoset viewer here : https://www.artstation.com/artwork/game-boy-color
Working on the Intro Menu right now, next the "game over / retry" menu, then back to tweaking how the game feels. I'm hoping by the end of this long weekend I'll be able to put it up on itch.io for some inital feedback. Calling the game Roco-Ball for now... no idea if it'll stick though. RO (Rotate) CO (Colour)... Ball...…
[ame]http://www.youtube.com/watch?v=EqG3jup3Gtc[/ame] made the enemy align to the player and shoot at him at random intervals when he steps into a specific radius since the AI won't really move about the level, just stay where I place them - other than to maybe one or two waypoints/cover spots - I'm gonna go ahead and make…
My waterfalls and rivers can now be painted: You have to get them somewhere by painting and choosing the right branches. The distortion fx is pretty extreme there because of the low resolution. I'm also currently experimenting with spline meshes that get actually generated at runtime. Problem is that spline mesh collision…