Started out as a practice, creating a modular rock. Then it ended up like this in Unreal 4. Wasn't planning on making a level but after doing some testing, I liked how they were turning out.
Fantastic work everyeone: Here's my two latest materials created with SD. I also added a step by step of the leather material here: [ame]http://www.youtube.com/watch?v=4F0VWM6qGg8[/ame]
Creating a Swine Man for our new game Bell Ringer. Soon he'll be in the unreal4 engine, yay ^^ Never done a pig head before, turned out it was quite different from human head topology <.<
This Revolver was created for the upcoming Indie Game 'Ascend' http://www.indiedb.com/games/ascend1 Realtime and rendered in Marmoset, you can see the viewer here https://www.artstation.com/artwork/ascend-revolver-w-marmoset-viewer
Hi guys, this is a fanart I made of Matthew McConaughey as Detective Rust Cohle from the series True Detective, Season 1, to study likeness and create a next-gen game character. Hope you like it! :)
All the rocks were created with one singular modular rock but you make a good point about the arches, considering the modular rock asset is a vertical one, I could make a horizontal one for the arches.
More wood! An attempt to create a realistic rough weathered wood with knots. I'm planning to start a separate thread to get more feedback on all the different variations I've done. In the meantime, C & C welcome on this.
A work in progress but been practicing PBR asset stuff. I was inspired by Alien Isolation's 3D assets, I wanted to create one of those old CRT monitors, still adding some details here and there.
Today i was doing some vegetation, here's the result here's the sculpt that i baked on a flat polygon. i used it to create a few variations of petals this was mainly inspired by Guild wars 2 Sylvari environments
After working too much as an arch visualiser I've decided to try and learn game-art. This is the result. I enjoyed that feeling of creating my own piece from the beginning and not from DWGs provided by architects.. :)