Hey! It's been a while since I posted last time. Here's a character I made using PBR and rendered in Marmoset. I'm still suprised how good the metal looks here compared to it looks by just using Maya and regular specular maps. Hope you like!
Made this old CB radio to practice Substance Painter and PBR. I think it turned out pretty decent, but it still needs a lot of work to look great! https://www.artstation.com/artwork/old-cb-radio Sorry for the link, didnt figure out how to get the marmoset viewer to work!
Y'aar me hearties, just finishing up a project for University so I thought I would throw it up here for some Crit from you guys/gals. PBR Pirate Cannon, low/high poly mesh made in maya with the textures all done in substance designer and painter.
I'm working on some concrete in Unity 5 and wanted to get some feedback - I'm trying to get a PBR setup and am currently using the standard shader with normals and spec, with the roughness map inverted(to make it a smooth/gloss map) put into the alpha channel of the spec map. Current screenshots below:
WOW ! Amazing Sutff ! Each time I sse one of your lovely substance material (or Bugo's) I want to learn Substance so much ... By my side I was tweaking a material I did a few weeks ago, and I wanted to try it in PBR. Was not dissapointed. (original target : Source Engine)
Hello everyone! This is a personal project inspired by a concept art piece by Andre Mealha. (http://andremealha.blogspot.ro/2014/09/heads.html) Work done to get myself accustomed to the PBR Workflow. High-poly sculpt in Zbrush, retopo in 3DS Max, texture painting in Mudbox, rendered in Marmoset Toolbag 2 and retouched in…
Hey there, I worked on some renders for fun, using an asset from a Digital Tutors course I worked on (Substance Painter PBR texturing). Some renders done in Substance Designer (internal build) using Iray 3D view (and Marmoset hdr map): And another one done in TB2 in a manga/comic book style (same textures):
Some renders of a character I wrapped up recently. I really wanted to get on board this PBR hype-train so I jumped straight in these past few months. Textured using Substance Painter with one 2048 map. He is sitting around 22K tris. [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img]
I want to refresh my approach for a realistic assets + pbr, WIP of a small church: roughly based on concept by didoneto: http://didoneto.deviantart.com/art/Assassin-s-Creed-III-Liberation-Chapel-339983354 [edit] Ive changed some dimensions to make it bit smaller, also wanted to fix the door/window hight/size ratio, more…
Finally Im done with this one! Ive made a 3D fanart of Leon from Resident Evil 4. I wanted to make something more realistic and advanced then Im used to. This is the first time I'm making a proper hardsurface model too, pretty different from characters. ^^ Made with PBR pipline and rendered in Marmoset. I hope you like…