Was about to say the same, incredible work but the background kills it, actually makes it hard to look at, please go back to your old work and do the same, even if it means painting it out in photoshop. Such a stunning piece but it hurts the eyes as it stands.
Hey guys, did the first textures by hand to play with some photoshop brushes I got and a tutorial I made for DT. Then I used the same model to test out the new dDo features. Definetly going to play more with it.
Idea of the composition layout. Ill be masking some areas and concepting some different color theory's (as suggested by other people), as well as some background ideas before investing in the 3d models, all in Photoshop. Any suggestions are always welcome.
Wanted to do a creature that is 100% no paint over. This is straight out of marmoset with only some Photoshop levels and color balance tweaks. I need to lighten the poly count on this though 21k is to high and it's all in useless areas like the eyes and mouth.
Trying to learn substance, probably spent too long doing things in it i should do in photoshop, but, this pistol was built for substance abuse, and thats just what i will give it. Wood is just noise atm, it looks horrid, needs re-making.
Finally come to an end on this piece for now, learned a hell of a lot about Keyshot 4 and photoshop comping style rendering. I will probably end up baking this down to get some proper texturing done at some point. Apologies for the image dump :P.
Hi I have been working on this waldra model for some time, Finally managed to finish it. It's Mid Poly Bust Model. Texture Style is gaming, Sculpted in Zbrush, Texture in Photoshop and rendered in marmoset. Hope you like.:) Facebook Page -> https://www.facebook.com/TheArtOfArunNagar
playing with Marmoset toolbag 2 to get my Maleficent likeness closer, whilst cursing Zbrush perspective haha, the back and forth is so quick, I love it!!!! mid res sculpt and polypaint with hair/ear photoshoped in :) next up is detailing and prosthetics before bakes :)
Here's a Hatch door I've recently made within Maya,Xnormal and the Quixel Suite combined with Photoshop. I've been experimenting a new workflow with this asset and it has really sped up the old workflow,so can't wait to create more artistic stuff ! Artstation
Hi, I'm a junior 3d artist, this is my last work made because i have some free time to spend, please feel free to give any feedback to improve it ! Modeling with 3ds max and texture with photoshop, hand painted 6 902 triangles Thanks ! :)