After discovering UE4 I have been integrating all the content I have been making for the past year into a series of video game levels. This is bringing me closer to my ultimate goal of one day developing a game about planetary exploration. Right now my next step would be delving into animation. If any animators are…
Currently I'm working on a couple of games for the Project Anarchy games engine. Firstly is going to be the mini golf challenge and secondly (hopefully - if I get things done a medieval adventure game. Here is a recent piece of 3d artwork I've just finished purely for fun in Blender, based on the film 'Blood River'.
I made an xgen hair tutorial for game art. Turns out you can get alpha cards out of it and into an engine. Its pretty fast and easy to get a rather nice base. [ame="http://www.youtube.com/watch?v=QVh1K-RfJHc"]Making Alpha Cards Fast With XGen - YouTube[/ame]
@ e-freak. Thanks you :D I think to start a thread soon. I will probably need some help to polish the scene as I only start to put my hand deeper into the engine. And for now I'm hitting some dead end. But before getting help need to try it myself for learning purpose.
Nice one. I'd get rid of the sharpening and tone down the dof and get rid of the background if i were you though, it's hurting the piece. Also maybe the sand/dust on the back of the engines is too much taking away from the really nice contrast in the original design? Just my 2 cents :) Cool stuff nonetheless!
Currently work under object base like this. And environments like this. Main goal of this environments - reach the good quality with low ammount of textures and objects. On Unity-free version of engine. I'm a new here, and don't know how I can made self-thread for public stuff like this. So... can paste it here. Thanks.
Never worked on a sci-fi environment in a game engine before, thought that this is a good opportunity. Always wanted to create one of those conference rooms where the main protagonist addresses leaders. Currently building it in UE4, didn't work from a concept, just took inspiration from references, movies and games. Hoping…
After starting this thing some 5 years ago, I finally got around to modeling a few last pieces and started the unwrap. The pieces arent scaled yet, but I figure with UE4 being released, it would be a good time to try to get it into an engine. I also wanted to have rocket pods that pop out, but their location gets in the…
Probably at some point, but not right now and probably not in that engine. This was mostly a personal study. I wanted to see if I could make believable city-patterns in a simple procedural way. I belive these kind of techniques have a lot to offer to the world of game development. Especially if you want to create vast and…
Really wanted to learn a bit of UDK, having only ever really used in-house engines and Cryengine before. I'm really impressed with the material stuff, but going back to baking lights feels like such a step backwards in terms of time wasted! Bounce lighting is nice but lightmaps are so tricky to work with. Still very WIP,…