Jumping back on this guy again - some of you may remember it from when I started working on it aaaaaages ago. I'll be using him as a way to try the PBR thing on a whole character in UE4 or Toolbag.
Some objects from my current Banjo Kazooie project: I've been really focusing on getting material definition looking good and getting to grips with PBR. I think I'm doing okay :D
Super awesome work guys, as usual! :) I made some PBR materials and substances and decided to give them away for free. You can grab them here if you're interested: http://www.artbysebastianschulz.com/freestuff.html
So I'm going to call this done, it took longer than I would have liked but it got me somewhat used to PBR which is nice. Now to apply that to something a bit more exciting I think.
Funny because my friend is actually working on the same Axe! He's just waiting for sketchfab to add PBR gestion in the 3D viewer. https://sketchfab.com/models/ee20d428ae32453787fa20bcec7333ae Just by curiosity, what's your polycount on this one?
I don't know what exaclty makes that something is considered PBR. I did use the spec and gloss maps (not the metal and roughness) map in a PBR way where the diffuse map is black and the color comes only from the spec etc. I also didn't bake any occlusion or lighting information in my maps etc. But I did not use a chart of…
xpost from my thread here :- http://www.polycount.com/forum/showthread.php?t=117270&page=8 Started the shoulder pieces, trying to sort materials 1st before adding wear etc... Going for a PBR workflow again...
Hi guys, Made some renders for this guy used for my PBR practice using Photoshop and DDo QuixelSuite.Love it and I am waiting the next big update. Around 40K triangles without rendering props. Cheers, Sorin
@JohnnyRaptor Dayum, nice but will haunt my nightmares! @Minos Love it! Also love the easter egg :) I've been getting my head around the PBR workflow after a year in a low poly, stylised hand painted art role!
Nice Stuff guys! Trying out the new ddo and mixed it with some of my own pbr stuff - here is the cannon - i will mix this asset with a little scene. Textures still wip Thinking about starting my own thread...