Hi there, I'm new to polycount forum and was wondering if you guys could help me with something. I'm looking to use marmoset 2 to render my final major project at uni. The object is a mountain bike and looking to create car paint like shader as well as plastic and metal shaders. Images show my model I've made and…
Hi guys. I've been using Marmoset 2 for a while now and one thing that i haven't been able to find is the ability to link lights specifically to geometry. Just like in UDK we have Lighting Channels etc. I've looked online aswel but haven't been able to find anything. Is there any future plans to incorporate something like…
https://www.dropbox.com/s/2fbj9vdeooj3y7w/GeometryTearing_and_Rotations_bug.rar Hey EQ, this scene contains a plane that has Camera 2 setup precisely at the right angle so that you guys can see the tearing happening. Also that plane has zeroed out rotations, if you try to move it inside outliner it will "unparent" itself…
Hey EarthQuake. sorry for getting back to ya late! I'm afraid I can't send you the suspect files due to NDA but I can tell you that Toolbag 2 didn't hang or anything. It would just act as if I didn't import anything? But something strange has happened...the suspect files (and subsequent ones too) have started loading up…
Thanks and Congrast to you for this version!! :thumbup: It's has many useful tools. But I have some issue : 1:Sometimes it shows the underneath mesh's border on top! 2:It shows some sharp uvseams! Even I checked the textures in the old marmoset and I didn't see any uvseam!! 3:And some CastShados issue! And I think the…
I played a bit with Toolbag 2 yesterday and one thing made me totally crazy. I'm wondering if I'm the only one that is bothered by this : why is there so much noise in the shadows ? I'm not talking about the grain setting in the camera, but the noise that appears in the shadow maps. The amount of noise visible is insane…
The latest update appears to have fixed those pesky clipping errors I think, so yay! :) I have noticed something with depth of field though. I'm not certain if it's a bug or is working as intended. Basically capturing my final images at double my screen res seems to adjust the my depth of field settings in the final image,…
Toolbag 2 is better than Blender's physical renderer :P http://developer.blender.org/T37899 At least when it comes to predictable glossiness behaviour. Maybe this question was raised before, but I couldn't find - Do you plan do add support for multiple materials per object and mixing them with a greyscale mask? The UE4…
hmm... about that car paint: 1. i'm pretty sure the fresnel colour multiplies with the specular colour, so if you have blue spec + pink fresnel, you'll actually end up with a purplish fresnel. it'll also be slightly darker due to multiplication. 2. knowing the above, it might be better to have blue in the primary specular,…
Just subdivided a cube a bunch of times, to make sure it wasn't an issue with zbrush's OBJs, or something. The mesh was 1 million triangles and some change, and I waited 4 minutes before ctrl+alt+deleting and closing Marmoset 2. It's only a 95mb file, too. Edit: Tried again, and gave up after 13 minutes. Edit Again: Tried…